/*
 * Copyright 2006-2012, Haiku.
 * Distributed under the terms of the MIT License.
 *
 * Authors:
 *		Stephan Aßmus <superstippi@gmx.de>
 */
 
#include "VectorPath.h"
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
#include <agg_basics.h>
#include <agg_bounding_rect.h>
#include <agg_conv_curve.h>
#include <agg_curves.h>
#include <agg_math.h>
 
#ifdef ICON_O_MATIC
#	include <debugger.h>
#	include <typeinfo>
#endif // ICON_O_MATIC
 
#include <Message.h>
#include <TypeConstants.h>
 
#ifdef ICON_O_MATIC
#	include "support.h"
 
#	include "CommonPropertyIDs.h"
#	include "IconProperty.h"
#	include "Icons.h"
#	include "Property.h"
#	include "PropertyObject.h"
#endif // ICON_O_MATIC
 
#include "Transformable.h"
 
 
#define obj_new(type, n)		((type *)malloc ((n) * sizeof(type)))
#define obj_renew(p, type, n)	((type *)realloc ((void *)p, (n) * sizeof(type)))
#define obj_free				free
 
#define ALLOC_CHUNKS 20
 
 
bool
get_path_storage(agg::path_storage& path, const control_point* points,
	int32 count, bool closed)
{
	if (count > 1) {
		path.move_to(points[0].point.x, points[0].point.y);
 
		for (int32 i = 1; i < count; i++) {
			path.curve4(points[i - 1].point_out.x, points[i - 1].point_out.y,
				points[i].point_in.x, points[i].point_in.y,
				points[i].point.x, points[i].point.y);
		}
		if (closed) {
			// curve from last to first control point
			path.curve4(
				points[count - 1].point_out.x, points[count - 1].point_out.y,
				points[0].point_in.x, points[0].point_in.y,
				points[0].point.x, points[0].point.y);
			path.close_polygon();
		}
 
		return true;
	}
	return false;
}
 
 
// #pragma mark -
 
 
#ifdef ICON_O_MATIC
PathListener::PathListener()
{
}
 
 
PathListener::~PathListener()
{
}
#endif
 
 
// #pragma mark -
 
 
VectorPath::VectorPath()
	:
#ifdef ICON_O_MATIC
	BArchivable(),
	IconObject("<path>"),
	fListeners(20),
#endif
	fPath(NULL),
	fClosed(false),
	fPointCount(0),
	fAllocCount(0),
	fCachedBounds(0.0, 0.0, -1.0, -1.0)
{
}
 
 
VectorPath::VectorPath(const VectorPath& from)
	:
#ifdef ICON_O_MATIC
	BArchivable(),
	IconObject(from),
	fListeners(20),
#endif
	fPath(NULL),
	fClosed(false),
	fPointCount(0),
	fAllocCount(0),
	fCachedBounds(0.0, 0.0, -1.0, -1.0)
{
	*this = from;
}
 
 
VectorPath::VectorPath(BMessage* archive)
	:
#ifdef ICON_O_MATIC
	BArchivable(),
	IconObject(archive),
	fListeners(20),
#endif
	fPath(NULL),
	fClosed(false),
	fPointCount(0),
	fAllocCount(0),
	fCachedBounds(0.0, 0.0, -1.0, -1.0)
{
	if (!archive)
		return;
 
	type_code typeFound;
	int32 countFound;
	if (archive->GetInfo("point", &typeFound, &countFound) >= B_OK
		&& typeFound == B_POINT_TYPE
		&& _SetPointCount(countFound)) {
		memset((void*)fPath, 0, fAllocCount * sizeof(control_point));
 
		BPoint point;
		BPoint pointIn;
		BPoint pointOut;
		bool connected;
		for (int32 i = 0; i < fPointCount
				&& archive->FindPoint("point", i, &point) >= B_OK
				&& archive->FindPoint("point in", i, &pointIn) >= B_OK
				&& archive->FindPoint("point out", i, &pointOut) >= B_OK
				&& archive->FindBool("connected", i, &connected) >= B_OK; i++) {
			fPath[i].point = point;
			fPath[i].point_in = pointIn;
			fPath[i].point_out = pointOut;
			fPath[i].connected = connected;
		}
	}
	if (archive->FindBool("path closed", &fClosed) < B_OK)
		fClosed = false;
 
}
 
 
VectorPath::~VectorPath()
{
	if (fPath)
		obj_free(fPath);
 
#ifdef ICON_O_MATIC
	if (fListeners.CountItems() > 0) {
		PathListener* listener = (PathListener*)fListeners.ItemAt(0);
		char message[512];
		sprintf(message, "VectorPath::~VectorPath() - "
				 "there are still listeners attached! %p/%s",
				 listener, typeid(*listener).name());
		debugger(message);
	}
#endif
}
 
 
// #pragma mark -
 
 
#ifdef ICON_O_MATIC
 
PropertyObject*
VectorPath::MakePropertyObject() const
{
	PropertyObject* object = IconObject::MakePropertyObject();
	if (!object)
		return NULL;
 
	// closed
	object->AddProperty(new BoolProperty(PROPERTY_CLOSED, fClosed));
 
	// archived path
	BMessage* archive = new BMessage();
	if (Archive(archive) == B_OK) {
		object->AddProperty(new IconProperty(PROPERTY_PATH,
			kPathPropertyIconBits, kPathPropertyIconWidth,
			kPathPropertyIconHeight, kPathPropertyIconFormat, archive));
	}
 
	return object;
}
 
 
bool
VectorPath::SetToPropertyObject(const PropertyObject* object)
{
	AutoNotificationSuspender _(this);
	IconObject::SetToPropertyObject(object);
 
	SetClosed(object->Value(PROPERTY_CLOSED, fClosed));
 
	IconProperty* pathProperty = dynamic_cast<IconProperty*>(
		object->FindProperty(PROPERTY_PATH));
	if (pathProperty && pathProperty->Message()) {
		VectorPath archivedPath(pathProperty->Message());
		*this = archivedPath;
	}
 
	return HasPendingNotifications();
}
 
 
status_t
VectorPath::Archive(BMessage* into, bool deep) const
{
	status_t ret = IconObject::Archive(into, deep);
	if (ret != B_OK)
		return ret;
 
	if (fPointCount > 0) {
		// improve BMessage efficency by preallocating storage for all points
		// with the first call
		ret = into->AddData("point", B_POINT_TYPE, &fPath[0].point,
			sizeof(BPoint), true, fPointCount);
		if (ret >= B_OK) {
			ret = into->AddData("point in", B_POINT_TYPE, &fPath[0].point_in,
				sizeof(BPoint), true, fPointCount);
		}
		if (ret >= B_OK) {
			ret = into->AddData("point out", B_POINT_TYPE, &fPath[0].point_out,
				sizeof(BPoint), true, fPointCount);
		}
		if (ret >= B_OK) {
			ret = into->AddData("connected", B_BOOL_TYPE, &fPath[0].connected,
				sizeof(bool), true, fPointCount);
		}
 
		// add the rest of the points
		for (int32 i = 1; i < fPointCount && ret >= B_OK; i++) {
			ret = into->AddData("point", B_POINT_TYPE, &fPath[i].point,
				sizeof(BPoint));
			if (ret >= B_OK) {
				ret = into->AddData("point in", B_POINT_TYPE, &fPath[i].point_in,
					sizeof(BPoint));
			}
			if (ret >= B_OK) {
				ret = into->AddData("point out", B_POINT_TYPE,
					&fPath[i].point_out, sizeof(BPoint));
			}
			if (ret >= B_OK) {
				ret = into->AddData("connected", B_BOOL_TYPE,
					&fPath[i].connected, sizeof(bool));
			}
		}
	}
 
	if (ret >= B_OK)
		ret = into->AddBool("path closed", fClosed);
	else
		fprintf(stderr, "failed adding points!\n");
 
	if (ret < B_OK)
		fprintf(stderr, "failed adding close!\n");
 
	// finish off
	if (ret < B_OK)
		ret = into->AddString("class", "VectorPath");
 
	return ret;
}
 
#endif // ICON_O_MATIC
 
 
// #pragma mark -
 
 
VectorPath&
VectorPath::operator=(const VectorPath& from)
{
	_SetPointCount(from.fPointCount);
	fClosed = from.fClosed;
	if (fPath) {
		memcpy((void*)fPath, from.fPath, fPointCount * sizeof(control_point));
		fCachedBounds = from.fCachedBounds;
	} else {
		fprintf(stderr, "VectorPath() -> allocation failed in operator=!\n");
		fAllocCount = 0;
		fPointCount = 0;
		fCachedBounds.Set(0.0, 0.0, -1.0, -1.0);
	}
	Notify();
 
	return *this;
}
 
 
bool
VectorPath::operator==(const VectorPath& other) const
{
	if (fClosed != other.fClosed)
		return false;
 
	if (fPointCount != other.fPointCount)
		return false;
 
	if (fPath == NULL && other.fPath == NULL)
		return true;
 
	if (fPath == NULL || other.fPath == NULL)
		return false;
 
	for (int32 i = 0; i < fPointCount; i++) {
		if (fPath[i].point != other.fPath[i].point
			|| fPath[i].point_in != other.fPath[i].point_in
			|| fPath[i].point_out != other.fPath[i].point_out
			|| fPath[i].connected != other.fPath[i].connected) {
			return false;
		}
	}
 
	return true;
}
 
 
void
VectorPath::MakeEmpty()
{
	_SetPointCount(0);
}
 
 
// #pragma mark -
 
 
bool
VectorPath::AddPoint(BPoint point)
{
	int32 index = fPointCount;
 
	if (_SetPointCount(fPointCount + 1)) {
		_SetPoint(index, point);
		_NotifyPointAdded(index);
		return true;
	}
 
	return false;
}
 
 
bool
VectorPath::AddPoint(const BPoint& point, const BPoint& pointIn,
	const BPoint& pointOut, bool connected)
{
	int32 index = fPointCount;
 
	if (_SetPointCount(fPointCount + 1)) {
		_SetPoint(index, point, pointIn, pointOut, connected);
		_NotifyPointAdded(index);
		return true;
	}
 
	return false;
}
 
 
bool
VectorPath::AddPoint(BPoint point, int32 index)
{
	if (index < 0)
		index = 0;
	if (index > fPointCount)
		index = fPointCount;
 
	if (_SetPointCount(fPointCount + 1)) {
		// handle insert
		if (index < fPointCount - 1) {
			for (int32 i = fPointCount; i > index; i--) {
				fPath[i].point = fPath[i - 1].point;
				fPath[i].point_in = fPath[i - 1].point_in;
				fPath[i].point_out = fPath[i - 1].point_out;
				fPath[i].connected = fPath[i - 1].connected;
			}
		}
		_SetPoint(index, point);
		_NotifyPointAdded(index);
		return true;
	}
	return false;
}
 
 
bool
VectorPath::RemovePoint(int32 index)
{
	if (index >= 0 && index < fPointCount) {
		if (index < fPointCount - 1) {
			// move points
			for (int32 i = index; i < fPointCount - 1; i++) {
				fPath[i].point = fPath[i + 1].point;
				fPath[i].point_in = fPath[i + 1].point_in;
				fPath[i].point_out = fPath[i + 1].point_out;
				fPath[i].connected = fPath[i + 1].connected;
			}
		}
		fPointCount -= 1;
 
		fCachedBounds.Set(0.0, 0.0, -1.0, -1.0);
 
		_NotifyPointRemoved(index);
		return true;
	}
	return false;
}
 
 
bool
VectorPath::SetPoint(int32 index, BPoint point)
{
	if (index == fPointCount)
		index = 0;
	if (index >= 0 && index < fPointCount) {
		BPoint offset = point - fPath[index].point;
		fPath[index].point = point;
		fPath[index].point_in += offset;
		fPath[index].point_out += offset;
 
		fCachedBounds.Set(0.0, 0.0, -1.0, -1.0);
 
		_NotifyPointChanged(index);
		return true;
	}
	return false;
}
 
 
bool
VectorPath::SetPoint(int32 index, BPoint point, BPoint pointIn, BPoint pointOut,
	bool connected)
{
	if (index == fPointCount)
		index = 0;
	if (index >= 0 && index < fPointCount) {
		fPath[index].point = point;
		fPath[index].point_in = pointIn;
		fPath[index].point_out = pointOut;
		fPath[index].connected = connected;
 
		fCachedBounds.Set(0.0, 0.0, -1.0, -1.0);
 
		_NotifyPointChanged(index);
		return true;
	}
	return false;
}
 
 
bool
VectorPath::SetPointIn(int32 i, BPoint point)
{
	if (i == fPointCount)
		i = 0;
	if (i >= 0 && i < fPointCount) {
		// first, set the "in" point
		fPath[i].point_in = point;
		// now see what to do about the "out" point
		if (fPath[i].connected) {
			// keep all three points in one line
			BPoint v = fPath[i].point - fPath[i].point_in;
			float distIn = sqrtf(v.x * v.x + v.y * v.y);
			if (distIn > 0.0) {
				float distOut = agg::calc_distance(
					fPath[i].point.x, fPath[i].point.y,
					fPath[i].point_out.x, fPath[i].point_out.y);
				float scale = (distIn + distOut) / distIn;
				v.x *= scale;
				v.y *= scale;
				fPath[i].point_out = fPath[i].point_in + v;
			}
		}
 
		fCachedBounds.Set(0.0, 0.0, -1.0, -1.0);
 
		_NotifyPointChanged(i);
		return true;
	}
	return false;
}
 
 
bool
VectorPath::SetPointOut(int32 i, BPoint point, bool mirrorDist)
{
	if (i == fPointCount)
		i = 0;
	if (i >= 0 && i < fPointCount) {
		// first, set the "out" point
		fPath[i].point_out = point;
		// now see what to do about the "out" point
		if (mirrorDist) {
			// mirror "in" point around main control point
			BPoint v = fPath[i].point - fPath[i].point_out;
			fPath[i].point_in = fPath[i].point + v;
		} else if (fPath[i].connected) {
			// keep all three points in one line
			BPoint v = fPath[i].point - fPath[i].point_out;
			float distOut = sqrtf(v.x * v.x + v.y * v.y);
			if (distOut > 0.0) {
				float distIn = agg::calc_distance(
					fPath[i].point.x, fPath[i].point.y,
					fPath[i].point_in.x, fPath[i].point_in.y);
				float scale = (distIn + distOut) / distOut;
				v.x *= scale;
				v.y *= scale;
				fPath[i].point_in = fPath[i].point_out + v;
			}
		}
 
		fCachedBounds.Set(0.0, 0.0, -1.0, -1.0);
 
		_NotifyPointChanged(i);
		return true;
	}
	return false;
}
 
 
bool
VectorPath::SetInOutConnected(int32 index, bool connected)
{
	if (index >= 0 && index < fPointCount) {
		fPath[index].connected = connected;
		_NotifyPointChanged(index);
		return true;
	}
	return false;
}
 
 
// #pragma mark -
 
 
bool
VectorPath::GetPointAt(int32 index, BPoint& point) const
{
	if (index == fPointCount)
		index = 0;
	if (index >= 0 && index < fPointCount) {
		point = fPath[index].point;
		return true;
	}
	return false;
}
 
 
bool
VectorPath::GetPointInAt(int32 index, BPoint& point) const
{
	if (index == fPointCount)
		index = 0;
	if (index >= 0 && index < fPointCount) {
		point = fPath[index].point_in;
		return true;
	}
	return false;
}
 
 
bool
VectorPath::GetPointOutAt(int32 index, BPoint& point) const
{
	if (index == fPointCount)
		index = 0;
	if (index >= 0 && index < fPointCount) {
		point = fPath[index].point_out;
		return true;
	}
	return false;
}
 
 
bool
VectorPath::GetPointsAt(int32 index, BPoint& point, BPoint& pointIn,
	BPoint& pointOut, bool* connected) const
{
	if (index >= 0 && index < fPointCount) {
		point = fPath[index].point;
		pointIn = fPath[index].point_in;
		pointOut = fPath[index].point_out;
 
		if (connected)
			*connected = fPath[index].connected;
 
		return true;
	}
	return false;
}
 
 
int32
VectorPath::CountPoints() const
{
	return fPointCount;
}
 
 
// #pragma mark -
 
 
#ifdef ICON_O_MATIC
 
static float
distance_to_curve(const BPoint& p, const BPoint& a, const BPoint& aOut,
	const BPoint& bIn, const BPoint& b)
{
	agg::curve4_inc curve(a.x, a.y, aOut.x, aOut.y, bIn.x, bIn.y, b.x, b.y);
 
	float segDist = FLT_MAX;
	double x1, y1, x2, y2;
	unsigned cmd = curve.vertex(&x1, &y1);
	while (!agg::is_stop(cmd)) {
		cmd = curve.vertex(&x2, &y2);
		// first figure out if point is between segment start and end points
		double a = agg::calc_distance(p.x, p.y, x2, y2);
		double b = agg::calc_distance(p.x, p.y, x1, y1);
 
		float currentDist = min_c(a, b);
 
		if (a > 0.0 && b > 0.0) {
			double c = agg::calc_distance(x1, y1, x2, y2);
 
			double alpha = acos((b * b + c * c - a * a) / (2 * b * c));
			double beta = acos((a * a + c * c - b * b) / (2 * a * c));
 
			if (alpha <= M_PI_2 && beta <= M_PI_2) {
				currentDist = fabs(agg::calc_line_point_distance(x1, y1, x2, y2,
					p.x, p.y));
			}
		}
 
		if (currentDist < segDist)
			segDist = currentDist;
 
		x1 = x2;
		y1 = y2;
	}
	return segDist;
}
 
 
bool
VectorPath::GetDistance(BPoint p, float* distance, int32* index) const
{
	if (fPointCount > 1) {
		// generate a curve for each segment of the path
		// then	iterate over the segments of the curve measuring the distance
		*distance = FLT_MAX;
 
		for (int32 i = 0; i < fPointCount - 1; i++) {
			float segDist = distance_to_curve(p, fPath[i].point,
				fPath[i].point_out, fPath[i + 1].point_in, fPath[i + 1].point);
			if (segDist < *distance) {
				*distance = segDist;
				*index = i + 1;
			}
		}
		if (fClosed) {
			float segDist = distance_to_curve(p, fPath[fPointCount - 1].point,
				fPath[fPointCount - 1].point_out, fPath[0].point_in,
				fPath[0].point);
			if (segDist < *distance) {
				*distance = segDist;
				*index = fPointCount;
			}
		}
		return true;
	}
	return false;
}
 
 
bool
VectorPath::FindBezierScale(int32 index, BPoint point, double* scale) const
{
	if (index >= 0 && index < fPointCount && scale) {
		int maxStep = 1000;
 
		double t = 0.0;
		double dt = 1.0 / maxStep;
 
		*scale = 0.0;
		double min = FLT_MAX;
 
		BPoint curvePoint;
		for (int step = 1; step < maxStep; step++) {
			t += dt;
 
			GetPoint(index, t, curvePoint);
			double d = agg::calc_distance(curvePoint.x, curvePoint.y,
				point.x, point.y);
 
			if (d < min) {
				min = d;
				*scale = t;
			}
		}
		return true;
	}
	return false;
}
 
 
bool
VectorPath::GetPoint(int32 index, double t, BPoint& point) const
{
	if (index >= 0 && index < fPointCount) {
		double t1 = (1 - t) * (1 - t) * (1 - t);
		double t2 = (1 - t) * (1 - t) * t * 3;
		double t3 = (1 - t) * t * t * 3;
		double t4 = t * t * t;
 
		if (index < fPointCount - 1) {
			point.x = fPath[index].point.x * t1 + fPath[index].point_out.x * t2
				+ fPath[index + 1].point_in.x * t3
				+ fPath[index + 1].point.x * t4;
 
			point.y = fPath[index].point.y * t1 + fPath[index].point_out.y * t2
				+ fPath[index + 1].point_in.y * t3
				+ fPath[index + 1].point.y * t4;
		} else if (fClosed) {
			point.x = fPath[fPointCount - 1].point.x * t1
				+ fPath[fPointCount - 1].point_out.x * t2
				+ fPath[0].point_in.x * t3 + fPath[0].point.x * t4;
 
			point.y = fPath[fPointCount - 1].point.y * t1
				+ fPath[fPointCount - 1].point_out.y * t2
				+ fPath[0].point_in.y * t3 + fPath[0].point.y * t4;
		}
 
		return true;
	}
	return false;
}
 
#endif // ICON_O_MATIC
 
 
void
VectorPath::SetClosed(bool closed)
{
	if (fClosed != closed) {
		fClosed = closed;
		_NotifyClosedChanged();
		Notify();
	}
}
 
 
BRect
VectorPath::Bounds() const
{
	// the bounds of the actual curves, not the control points!
	if (!fCachedBounds.IsValid())
		 fCachedBounds = _Bounds();
	return fCachedBounds;
}
 
 
BRect
VectorPath::_Bounds() const
{
	agg::path_storage path;
 
	BRect b;
	if (get_path_storage(path, fPath, fPointCount, fClosed)) {
		agg::conv_curve<agg::path_storage> curve(path);
 
		uint32 pathID[1];
		pathID[0] = 0;
		double left, top, right, bottom;
 
		agg::bounding_rect(curve, pathID, 0, 1, &left, &top, &right, &bottom);
 
		b.Set(left, top, right, bottom);
	} else if (fPointCount == 1) {
		b.Set(fPath[0].point.x, fPath[0].point.y, fPath[0].point.x,
			fPath[0].point.y);
	} else {
		b.Set(0.0, 0.0, -1.0, -1.0);
	}
	return b;
}
 
 
BRect
VectorPath::ControlPointBounds() const
{
	if (fPointCount > 0) {
		BRect r(fPath[0].point, fPath[0].point);
		for (int32 i = 0; i < fPointCount; i++) {
			// include point
			r.left = min_c(r.left, fPath[i].point.x);
			r.top = min_c(r.top, fPath[i].point.y);
			r.right = max_c(r.right, fPath[i].point.x);
			r.bottom = max_c(r.bottom, fPath[i].point.y);
			// include "in" point
			r.left = min_c(r.left, fPath[i].point_in.x);
			r.top = min_c(r.top, fPath[i].point_in.y);
			r.right = max_c(r.right, fPath[i].point_in.x);
			r.bottom = max_c(r.bottom, fPath[i].point_in.y);
			// include "out" point
			r.left = min_c(r.left, fPath[i].point_out.x);
			r.top = min_c(r.top, fPath[i].point_out.y);
			r.right = max_c(r.right, fPath[i].point_out.x);
			r.bottom = max_c(r.bottom, fPath[i].point_out.y);
		}
		return r;
	}
	return BRect(0.0, 0.0, -1.0, -1.0);
}
 
 
void
VectorPath::Iterate(Iterator* iterator, float smoothScale) const
{
	if (fPointCount > 1) {
		// generate a curve for each segment of the path
		// then	iterate over the segments of the curve
		agg::curve4_inc curve;
		curve.approximation_scale(smoothScale);
 
		for (int32 i = 0; i < fPointCount - 1; i++) {
			iterator->MoveTo(fPath[i].point);
			curve.init(fPath[i].point.x, fPath[i].point.y,
				fPath[i].point_out.x, fPath[i].point_out.y,
				fPath[i + 1].point_in.x, fPath[i + 1].point_in.y,
				fPath[i + 1].point.x, fPath[i + 1].point.y);
 
			double x, y;
			unsigned cmd = curve.vertex(&x, &y);
			while (!agg::is_stop(cmd)) {
				BPoint p(x, y);
				iterator->LineTo(p);
				cmd = curve.vertex(&x, &y);
			}
		}
		if (fClosed) {
			iterator->MoveTo(fPath[fPointCount - 1].point);
			curve.init(fPath[fPointCount - 1].point.x,
				fPath[fPointCount - 1].point.y,
				fPath[fPointCount - 1].point_out.x,
				fPath[fPointCount - 1].point_out.y,
				fPath[0].point_in.x, fPath[0].point_in.y,
				fPath[0].point.x, fPath[0].point.y);
 
			double x, y;
			unsigned cmd = curve.vertex(&x, &y);
			while (!agg::is_stop(cmd)) {
				BPoint p(x, y);
				iterator->LineTo(p);
				cmd = curve.vertex(&x, &y);
			}
		}
	}
}
 
 
void
VectorPath::CleanUp()
{
	if (fPointCount == 0)
		return;
 
	bool notify = false;
 
	// remove last point if it is coincident with the first
	if (fClosed && fPointCount >= 1) {
		if (fPath[0].point == fPath[fPointCount - 1].point) {
			fPath[0].point_in = fPath[fPointCount - 1].point_in;
			_SetPointCount(fPointCount - 1);
			notify = true;
		}
	}
 
	for (int32 i = 0; i < fPointCount; i++) {
		// check for unnecessary, duplicate points
		if (i > 0) {
			if (fPath[i - 1].point == fPath[i].point
				&& fPath[i - 1].point == fPath[i - 1].point_out
				&& fPath[i].point == fPath[i].point_in) {
				// the previous point can be removed
				BPoint in = fPath[i - 1].point_in;
				if (RemovePoint(i - 1)) {
					i--;
					fPath[i].point_in = in;
					notify = true;
				}
			}
		}
		// re-establish connections of in-out control points if
		// they line up with the main control point
		if (fPath[i].point_in == fPath[i].point_out
			|| fPath[i].point == fPath[i].point_out
			|| fPath[i].point == fPath[i].point_in
			|| (fabs(agg::calc_line_point_distance(fPath[i].point_in.x,
					fPath[i].point_in.y, fPath[i].point.x, fPath[i].point.y,
					fPath[i].point_out.x, fPath[i].point_out.y)) < 0.01
				&& fabs(agg::calc_line_point_distance(fPath[i].point_out.x,
					fPath[i].point_out.y, fPath[i].point.x, fPath[i].point.y,
					fPath[i].point_in.x, fPath[i].point_in.y)) < 0.01)) {
			fPath[i].connected = true;
			notify = true;
		}
	}
 
	if (notify)
		_NotifyPathChanged();
}
 
 
void
VectorPath::Reverse()
{
	VectorPath temp(*this);
	int32 index = 0;
	for (int32 i = fPointCount - 1; i >= 0; i--) {
		temp.SetPoint(index, fPath[i].point, fPath[i].point_out,
			fPath[i].point_in, fPath[i].connected);
		index++;
	}
	*this = temp;
 
	_NotifyPathReversed();
}
 
 
void
VectorPath::ApplyTransform(const Transformable& transform)
{
	if (transform.IsIdentity())
		return;
 
	for (int32 i = 0; i < fPointCount; i++) {
		transform.Transform(&(fPath[i].point));
		transform.Transform(&(fPath[i].point_out));
		transform.Transform(&(fPath[i].point_in));
	}
 
	_NotifyPathChanged();
}
 
 
void
VectorPath::PrintToStream() const
{
	for (int32 i = 0; i < fPointCount; i++) {
		printf("point %" B_PRId32 ": (%f, %f) -> (%f, %f) -> (%f, %f) (%d)\n", i,
			fPath[i].point_in.x, fPath[i].point_in.y,
			fPath[i].point.x, fPath[i].point.y,
			fPath[i].point_out.x, fPath[i].point_out.y, fPath[i].connected);
	}
}
 
 
bool
VectorPath::GetAGGPathStorage(agg::path_storage& path) const
{
	return get_path_storage(path, fPath, fPointCount, fClosed);
}
 
 
// #pragma mark -
 
 
#ifdef ICON_O_MATIC
 
bool
VectorPath::AddListener(PathListener* listener)
{
	if (listener && !fListeners.HasItem((void*)listener))
		return fListeners.AddItem((void*)listener);
	return false;
}
 
 
bool
VectorPath::RemoveListener(PathListener* listener)
{
	return fListeners.RemoveItem((void*)listener);
}
 
 
int32
VectorPath::CountListeners() const
{
	return fListeners.CountItems();
}
 
 
PathListener*
VectorPath::ListenerAtFast(int32 index) const
{
	return (PathListener*)fListeners.ItemAtFast(index);
}
 
#endif // ICON_O_MATIC
 
 
// #pragma mark -
 
 
void
VectorPath::_SetPoint(int32 index, BPoint point)
{
	fPath[index].point = point;
	fPath[index].point_in = point;
	fPath[index].point_out = point;
 
	fPath[index].connected = true;
 
	fCachedBounds.Set(0.0, 0.0, -1.0, -1.0);
}
 
 
void
VectorPath::_SetPoint(int32 index, const BPoint& point, const BPoint& pointIn,
	const BPoint& pointOut, bool connected)
{
	fPath[index].point = point;
	fPath[index].point_in = pointIn;
	fPath[index].point_out = pointOut;
 
	fPath[index].connected = connected;
 
	fCachedBounds.Set(0.0, 0.0, -1.0, -1.0);
}
 
 
// #pragma mark -
 
 
bool
VectorPath::_SetPointCount(int32 count)
{
	// handle reallocation if we run out of room
	if (count >= fAllocCount) {
		fAllocCount = ((count) / ALLOC_CHUNKS + 1) * ALLOC_CHUNKS;
		if (fPath)
			fPath = obj_renew(fPath, control_point, fAllocCount);
		else
			fPath = obj_new(control_point, fAllocCount);
 
		if (fPath != NULL) {
			memset((void*)(fPath + fPointCount), 0,
				(fAllocCount - fPointCount) * sizeof(control_point));
		}
	}
 
	// update point count
	if (fPath) {
		fPointCount = count;
	} else {
		// reallocation might have failed
		fPointCount = 0;
		fAllocCount = 0;
		fprintf(stderr, "VectorPath::_SetPointCount(%" B_PRId32 ") - allocation failed!\n",
			count);
	}
 
	fCachedBounds.Set(0.0, 0.0, -1.0, -1.0);
 
	return fPath != NULL;
}
 
 
// #pragma mark -
 
 
#ifdef ICON_O_MATIC
 
void
VectorPath::_NotifyPointAdded(int32 index) const
{
	BList listeners(fListeners);
	int32 count = listeners.CountItems();
	for (int32 i = 0; i < count; i++) {
		PathListener* listener = (PathListener*)listeners.ItemAtFast(i);
		listener->PointAdded(index);
	}
}
 
 
void
VectorPath::_NotifyPointChanged(int32 index) const
{
	BList listeners(fListeners);
	int32 count = listeners.CountItems();
	for (int32 i = 0; i < count; i++) {
		PathListener* listener = (PathListener*)listeners.ItemAtFast(i);
		listener->PointChanged(index);
	}
}
 
 
void
VectorPath::_NotifyPointRemoved(int32 index) const
{
	BList listeners(fListeners);
	int32 count = listeners.CountItems();
	for (int32 i = 0; i < count; i++) {
		PathListener* listener = (PathListener*)listeners.ItemAtFast(i);
		listener->PointRemoved(index);
	}
}
 
 
void
VectorPath::_NotifyPathChanged() const
{
	BList listeners(fListeners);
	int32 count = listeners.CountItems();
	for (int32 i = 0; i < count; i++) {
		PathListener* listener = (PathListener*)listeners.ItemAtFast(i);
		listener->PathChanged();
	}
}
 
 
void
VectorPath::_NotifyClosedChanged() const
{
	BList listeners(fListeners);
	int32 count = listeners.CountItems();
	for (int32 i = 0; i < count; i++) {
		PathListener* listener = (PathListener*)listeners.ItemAtFast(i);
		listener->PathClosedChanged();
	}
}
 
 
void
VectorPath::_NotifyPathReversed() const
{
	BList listeners(fListeners);
	int32 count = listeners.CountItems();
	for (int32 i = 0; i < count; i++) {
		PathListener* listener = (PathListener*)listeners.ItemAtFast(i);
		listener->PathReversed();
	}
}
 
#endif // ICON_O_MATIC
↑ V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors.
↑ V630 The 'realloc' function is used to allocate memory for an array of objects which are classes containing constructors.