/*
* Copyright 2001-2019, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Adrian Oanca <adioanca@gmail.com>
* Stephan Aßmus <superstippi@gmx.de>
* Stefano Ceccherini <stefano.ceccherini@gmail.com>
* Axel Dörfler <axeld@pinc-software.de>
* Artur Wyszynski <harakash@gmail.com>
* Philippe Saint-Pierre <stpere@gmail.com>
* Brecht Machiels <brecht@mos6581.org>
* Julian Harnath <julian.harnath@rwth-aachen.de>
* Joseph Groover <looncraz@looncraz.net>
*/
/*! \class ServerWindow
The ServerWindow class handles all BWindow messaging; it forwards all
BWindow requests to the corresponding app_server classes, that is Desktop,
Window, and View.
Furthermore, it also sends app_server requests/notices to its BWindow. There
is one ServerWindow per BWindow.
*/
#include "ServerWindow.h"
#include <syslog.h>
#include <new>
#include <AppDefs.h>
#include <Autolock.h>
#include <Debug.h>
#include <DirectWindow.h>
#include <TokenSpace.h>
#include <View.h>
#include <GradientLinear.h>
#include <GradientRadial.h>
#include <GradientRadialFocus.h>
#include <GradientDiamond.h>
#include <GradientConic.h>
#include <MessagePrivate.h>
#include <PortLink.h>
#include <ShapePrivate.h>
#include <ServerProtocolStructs.h>
#include <ViewPrivate.h>
#include <WindowInfo.h>
#include <WindowPrivate.h>
#include "clipping.h"
#include "utf8_functions.h"
#include "AlphaMask.h"
#include "AppServer.h"
#include "AutoDeleter.h"
#include "BBitmapBuffer.h"
#include "BitmapManager.h"
#include "Desktop.h"
#include "DirectWindowInfo.h"
#include "DrawingEngine.h"
#include "DrawState.h"
#include "HWInterface.h"
#include "Layer.h"
#include "Overlay.h"
#include "ProfileMessageSupport.h"
#include "RenderingBuffer.h"
#include "ServerApp.h"
#include "ServerBitmap.h"
#include "ServerPicture.h"
#include "ServerProtocol.h"
#include "Window.h"
#include "WorkspacesView.h"
using std::nothrow;
//#define TRACE_SERVER_WINDOW
#ifdef TRACE_SERVER_WINDOW
# include <stdio.h>
# define STRACE(x) debug_printf x
#else
# define STRACE(x) ;
#endif
//#define TRACE_SERVER_WINDOW_MESSAGES
#ifdef TRACE_SERVER_WINDOW_MESSAGES
# include <stdio.h>
static const char* kDrawingModeMap[] = {
"B_OP_COPY",
"B_OP_OVER",
"B_OP_ERASE",
"B_OP_INVERT",
"B_OP_ADD",
"B_OP_SUBTRACT",
"B_OP_BLEND",
"B_OP_MIN",
"B_OP_MAX",
"B_OP_SELECT",
"B_OP_ALPHA",
"fix kDrawingModeMap",
"fix kDrawingModeMap",
"fix kDrawingModeMap",
"fix kDrawingModeMap",
"fix kDrawingModeMap",
};
# define DTRACE(x) debug_printf x
#else
# define DTRACE(x) ;
#endif
//#define TRACE_SERVER_GRADIENTS
#ifdef TRACE_SERVER_GRADIENTS
# include <OS.h>
# define GTRACE(x) debug_printf x
#else
# define GTRACE(x) ;
#endif
//#define PROFILE_MESSAGE_LOOP
#ifdef PROFILE_MESSAGE_LOOP
struct profile { int32 code; int32 count; bigtime_t time; };
static profile sMessageProfile[AS_LAST_CODE];
static profile sRedrawProcessingTime;
//static profile sNextMessageTime;
#endif
// #pragma mark -
#ifdef PROFILE_MESSAGE_LOOP
static int
compare_message_profiles(const void* _a, const void* _b)
{
profile* a = (profile*)*(void**)_a;
profile* b = (profile*)*(void**)_b;
if (a->time < b->time)
return 1;
if (a->time > b->time)
return -1;
return 0;
}
#endif
// #pragma mark -
/*! Sets up the basic BWindow counterpart - you have to call Init() before
you can actually use it, though.
*/
ServerWindow::ServerWindow(const char* title, ServerApp* app,
port_id clientPort, port_id looperPort, int32 clientToken)
:
MessageLooper(title && *title ? title : "Unnamed Window"),
fTitle(NULL),
fDesktop(app->GetDesktop()),
fServerApp(app),
fWindow(NULL),
fWindowAddedToDesktop(false),
fClientTeam(app->ClientTeam()),
fMessagePort(-1),
fClientReplyPort(clientPort),
fClientLooperPort(looperPort),
fClientToken(clientToken),
fCurrentView(NULL),
fCurrentDrawingRegion(),
fCurrentDrawingRegionValid(false),
fDirectWindowInfo(NULL),
fIsDirectlyAccessing(false)
{
STRACE(("ServerWindow(%s)::ServerWindow()\n", title));
SetTitle(title);
fServerToken = BPrivate::gDefaultTokens.NewToken(B_SERVER_TOKEN, this);
BMessenger::Private(fFocusMessenger).SetTo(fClientTeam,
looperPort, B_PREFERRED_TOKEN);
BMessenger::Private(fHandlerMessenger).SetTo(fClientTeam,
looperPort, clientToken);
fEventTarget.SetTo(fFocusMessenger);
fDeathSemaphore = create_sem(0, "window death");
}
/*! Tears down all connections the main app_server objects, and deletes some
internals.
*/
ServerWindow::~ServerWindow()
{
STRACE(("ServerWindow(%s@%p):~ServerWindow()\n", fTitle, this));
if (!fWindow->IsOffscreenWindow()) {
fWindowAddedToDesktop = false;
fDesktop->RemoveWindow(fWindow);
}
if (App() != NULL) {
App()->RemoveWindow(this);
fServerApp = NULL;
}
delete fWindow;
free(fTitle);
delete_port(fMessagePort);
BPrivate::gDefaultTokens.RemoveToken(fServerToken);
delete fDirectWindowInfo;
STRACE(("ServerWindow(%p) will exit NOW\n", this));
delete_sem(fDeathSemaphore);
#ifdef PROFILE_MESSAGE_LOOP
BList profiles;
for (int32 i = 0; i < AS_LAST_CODE; i++) {
if (sMessageProfile[i].count == 0)
continue;
sMessageProfile[i].code = i;
profiles.AddItem(&sMessageProfile[i]);
}
profiles.SortItems(compare_message_profiles);
BString codeName;
int32 count = profiles.CountItems();
for (int32 i = 0; i < count; i++) {
profile* p = (profile*)profiles.ItemAtFast(i);
string_for_message_code(p->code, codeName);
printf("[%s] called %" B_PRId32 " times, %g secs (%" B_PRId64 " usecs "
"per call)\n", codeName.String(), p->count, p->time / 1000000.0,
p->time / p->count);
}
if (sRedrawProcessingTime.count > 0) {
printf("average redraw processing time: %g secs, count: %" B_PRId32 " "
"(%" B_PRId64 " usecs per call)\n",
sRedrawProcessingTime.time / 1000000.0, sRedrawProcessingTime.count,
sRedrawProcessingTime.time / sRedrawProcessingTime.count);
}
// if (sNextMessageTime.count > 0) {
// printf("average NextMessage() time: %g secs, count: %ld (%lld usecs per call)\n",
// sNextMessageTime.time / 1000000.0, sNextMessageTime.count,
// sNextMessageTime.time / sNextMessageTime.count);
// }
#endif
}
status_t
ServerWindow::Init(BRect frame, window_look look, window_feel feel,
uint32 flags, uint32 workspace)
{
if (!App()->AddWindow(this)) {
fServerApp = NULL;
return B_NO_MEMORY;
}
if (fTitle == NULL)
return B_NO_MEMORY;
// fMessagePort is the port to which the app sends messages for the server
fMessagePort = create_port(100, fTitle);
if (fMessagePort < B_OK)
return fMessagePort;
fLink.SetSenderPort(fClientReplyPort);
fLink.SetReceiverPort(fMessagePort);
// We cannot call MakeWindow in the constructor, since it
// is a virtual function!
fWindow = MakeWindow(frame, fTitle, look, feel, flags, workspace);
if (!fWindow || fWindow->InitCheck() != B_OK) {
delete fWindow;
fWindow = NULL;
return B_NO_MEMORY;
}
if (!fWindow->IsOffscreenWindow()) {
fDesktop->AddWindow(fWindow);
fWindowAddedToDesktop = true;
}
return B_OK;
}
/*! Returns the ServerWindow's Window, if it exists and has been
added to the Desktop already.
In other words, you cannot assume this method will always give you
a valid pointer.
*/
Window*
ServerWindow::Window() const
{
if (!fWindowAddedToDesktop)
return NULL;
return fWindow;
}
void
ServerWindow::_PrepareQuit()
{
if (fThread == find_thread(NULL)) {
// make sure we're hidden
fDesktop->LockSingleWindow();
_Hide();
fDesktop->UnlockSingleWindow();
} else if (fThread >= B_OK)
PostMessage(AS_INTERNAL_HIDE_WINDOW);
}
void
ServerWindow::_GetLooperName(char* name, size_t length)
{
const char *title = Title();
if (title == NULL || !title[0])
title = "Unnamed Window";
snprintf(name, length, "w:%" B_PRId32 ":%s", ClientTeam(), title);
}
/*! Shows the window's Window.
*/
void
ServerWindow::_Show()
{
// NOTE: if you do something else, other than sending a port message, PLEASE lock
STRACE(("ServerWindow %s: _Show\n", Title()));
if (fQuitting || fWindow->IsMinimized() || !fWindow->IsHidden()
|| fWindow->IsOffscreenWindow() || fWindow->TopView() == NULL)
return;
// TODO: Maybe we need to dispatch a message to the desktop to show/hide us
// instead of doing it from this thread.
fDesktop->UnlockSingleWindow();
fDesktop->ShowWindow(fWindow);
if (fDirectWindowInfo && fDirectWindowInfo->IsFullScreen())
_ResizeToFullScreen();
fDesktop->LockSingleWindow();
}
/*! Hides the window's Window. You need to have all windows locked when
calling this function.
*/
void
ServerWindow::_Hide()
{
STRACE(("ServerWindow %s: _Hide\n", Title()));
if (fWindow->IsHidden() || fWindow->IsOffscreenWindow())
return;
fDesktop->UnlockSingleWindow();
fDesktop->HideWindow(fWindow);
fDesktop->LockSingleWindow();
}
void
ServerWindow::RequestRedraw()
{
PostMessage(AS_REDRAW, 0);
// we don't care if this fails - it's only a notification, and if
// it fails, there are obviously enough messages in the queue
// already
atomic_add(&fRedrawRequested, 1);
}
void
ServerWindow::SetTitle(const char* newTitle)
{
char* oldTitle = fTitle;
if (newTitle == NULL)
newTitle = "";
fTitle = strdup(newTitle);
if (fTitle == NULL) {
// out of memory condition
fTitle = oldTitle;
return;
}
free(oldTitle);
if (Thread() >= B_OK) {
char name[B_OS_NAME_LENGTH];
_GetLooperName(name, sizeof(name));
rename_thread(Thread(), name);
}
if (fWindow != NULL)
fDesktop->SetWindowTitle(fWindow, newTitle);
}
//! Requests that the ServerWindow's BWindow quit
void
ServerWindow::NotifyQuitRequested()
{
// NOTE: if you do something else, other than sending a port message,
// PLEASE lock
STRACE(("ServerWindow %s: Quit\n", fTitle));
BMessage msg(B_QUIT_REQUESTED);
SendMessageToClient(&msg);
}
void
ServerWindow::NotifyMinimize(bool minimize)
{
if (fWindow->Feel() != B_NORMAL_WINDOW_FEEL)
return;
// The client is responsible for the actual minimization
BMessage msg(B_MINIMIZE);
msg.AddInt64("when", real_time_clock_usecs());
msg.AddBool("minimize", minimize);
SendMessageToClient(&msg);
}
//! Sends a message to the client to perform a Zoom
void
ServerWindow::NotifyZoom()
{
// NOTE: if you do something else, other than sending a port message,
// PLEASE lock
BMessage msg(B_ZOOM);
SendMessageToClient(&msg);
}
void
ServerWindow::GetInfo(window_info& info)
{
info.team = ClientTeam();
info.server_token = ServerToken();
info.thread = Thread();
info.client_token = ClientToken();
info.client_port = fClientLooperPort;
info.workspaces = fWindow->Workspaces();
// logic taken from Switcher comments and experiments
if (fWindow->IsHidden())
info.layer = 0;
else if (fWindow->IsVisible()) {
if (fWindow->Feel() == kDesktopWindowFeel)
info.layer = 2;
else if (fWindow->IsFloating() || fWindow->IsModal())
info.layer = 4;
else
info.layer = 3;
} else
info.layer = 1;
info.feel = fWindow->Feel();
info.flags = fWindow->Flags();
info.window_left = (int)floor(fWindow->Frame().left);
info.window_top = (int)floor(fWindow->Frame().top);
info.window_right = (int)floor(fWindow->Frame().right);
info.window_bottom = (int)floor(fWindow->Frame().bottom);
info.show_hide_level = fWindow->ShowLevel();
info.is_mini = fWindow->IsMinimized();
}
void
ServerWindow::ResyncDrawState()
{
_UpdateDrawState(fCurrentView);
}
View*
ServerWindow::_CreateView(BPrivate::LinkReceiver& link, View** _parent)
{
// NOTE: no need to check for a lock. This is a private method.
int32 token;
BRect frame;
uint32 resizeMask;
uint32 eventMask;
uint32 eventOptions;
uint32 flags;
bool hidden;
int32 parentToken;
char* name = NULL;
rgb_color viewColor;
BPoint scrollingOffset;
link.Read<int32>(&token);
link.ReadString(&name);
link.Read<BRect>(&frame);
link.Read<BPoint>(&scrollingOffset);
link.Read<uint32>(&resizeMask);
link.Read<uint32>(&eventMask);
link.Read<uint32>(&eventOptions);
link.Read<uint32>(&flags);
link.Read<bool>(&hidden);
link.Read<rgb_color>(&viewColor);
link.Read<int32>(&parentToken);
STRACE(("ServerWindow(%s)::_CreateView()-> view %s, token %" B_PRId32 "\n",
fTitle, name, token));
View* newView;
if ((flags & kWorkspacesViewFlag) != 0) {
newView = new (nothrow) WorkspacesView(frame, scrollingOffset, name,
token, resizeMask, flags);
} else {
newView = new (nothrow) View(frame, scrollingOffset, name, token,
resizeMask, flags);
}
free(name);
if (newView == NULL)
return NULL;
if (newView->InitCheck() != B_OK) {
delete newView;
return NULL;
}
// there is no way of setting this, other than manually :-)
newView->SetViewColor(viewColor);
newView->SetHidden(hidden);
newView->SetEventMask(eventMask, eventOptions);
if (eventMask != 0 || eventOptions != 0) {
// fDesktop->UnlockSingleWindow();
// fDesktop->LockAllWindows();
fDesktop->UnlockAllWindows();
// TODO: possible deadlock
fDesktop->EventDispatcher().AddListener(EventTarget(),
newView->Token(), eventMask, eventOptions);
fDesktop->LockAllWindows();
// fDesktop->UnlockAllWindows();
// fDesktop->LockSingleWindow();
}
// Initialize the view with the current application plain font.
// NOTE: This might be out of sync with the global app_server plain
// font, but that is so on purpose! The client needs to resync itself
// with the app_server fonts upon notification, but if we just use
// the current font here, the be_plain_font on the client may still
// hold old values. So this needs to be an update initiated by the
// client application.
newView->CurrentState()->SetFont(App()->PlainFont());
if (_parent) {
View *parent;
if (App()->ViewTokens().GetToken(parentToken, B_HANDLER_TOKEN,
(void**)&parent) != B_OK
|| parent->Window()->ServerWindow() != this) {
debug_printf("View token not found!\n");
parent = NULL;
}
*_parent = parent;
}
return newView;
}
/*! Dispatches all window messages, and those view messages that
don't need a valid fCurrentView (ie. view creation).
*/
void
ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
{
switch (code) {
case AS_SHOW_OR_HIDE_WINDOW:
{
int32 showLevel;
if (link.Read<int32>(&showLevel) == B_OK) {
DTRACE(("ServerWindow %s: Message AS_SHOW_OR_HIDE_WINDOW, "
"show level: %" B_PRId32 "\n", Title(), showLevel));
fWindow->SetShowLevel(showLevel);
if (showLevel <= 0)
_Show();
else
_Hide();
}
break;
}
// Only for internal use within this class
case AS_INTERNAL_HIDE_WINDOW:
_Hide();
break;
case AS_MINIMIZE_WINDOW:
{
bool minimize;
if (link.Read<bool>(&minimize) == B_OK) {
DTRACE(("ServerWindow %s: Message AS_MINIMIZE_WINDOW, "
"minimize: %d\n", Title(), minimize));
fDesktop->UnlockSingleWindow();
fDesktop->MinimizeWindow(fWindow, minimize);
fDesktop->LockSingleWindow();
}
break;
}
case AS_ACTIVATE_WINDOW:
{
bool activate = true;
if (link.Read<bool>(&activate) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_ACTIVATE_WINDOW: activate: "
"%d\n", Title(), activate));
fDesktop->UnlockSingleWindow();
if (activate)
fDesktop->SelectWindow(fWindow);
else
fDesktop->SendWindowBehind(fWindow, NULL);
fDesktop->LockSingleWindow();
break;
}
case AS_SEND_BEHIND:
{
// Has the all-window lock
int32 token;
team_id teamID;
status_t status = B_ERROR;
link.Read<int32>(&token);
if (link.Read<team_id>(&teamID) == B_OK) {
::Window* behindOf = fDesktop->FindWindowByClientToken(token,
teamID);
DTRACE(("ServerWindow %s: Message AS_SEND_BEHIND %s\n",
Title(), behindOf != NULL ? behindOf->Title() : "NULL"));
if (behindOf != NULL || token == -1) {
fDesktop->SendWindowBehind(fWindow, behindOf);
status = B_OK;
} else
status = B_NAME_NOT_FOUND;
}
fLink.StartMessage(status);
fLink.Flush();
break;
}
case B_QUIT_REQUESTED:
DTRACE(("ServerWindow %s received quit request\n", Title()));
NotifyQuitRequested();
break;
case AS_ENABLE_UPDATES:
DTRACE(("ServerWindow %s: Message AS_ENABLE_UPDATES\n", Title()));
fWindow->EnableUpdateRequests();
break;
case AS_DISABLE_UPDATES:
DTRACE(("ServerWindow %s: Message AS_DISABLE_UPDATES\n", Title()));
fWindow->DisableUpdateRequests();
break;
case AS_NEEDS_UPDATE:
DTRACE(("ServerWindow %s: Message AS_NEEDS_UPDATE: %d\n",
Title(), fWindow->NeedsUpdate()));
if (fWindow->NeedsUpdate())
fLink.StartMessage(B_OK);
else
fLink.StartMessage(B_ERROR);
fLink.Flush();
break;
case AS_SET_WINDOW_TITLE:
{
char* newTitle;
if (link.ReadString(&newTitle) == B_OK) {
DTRACE(("ServerWindow %s: Message AS_SET_WINDOW_TITLE: %s\n",
Title(), newTitle));
SetTitle(newTitle);
free(newTitle);
}
break;
}
case AS_ADD_TO_SUBSET:
{
// Has the all-window lock
DTRACE(("ServerWindow %s: Message AS_ADD_TO_SUBSET\n", Title()));
status_t status = B_ERROR;
int32 token;
if (link.Read<int32>(&token) == B_OK) {
::Window* window = fDesktop->FindWindowByClientToken(token,
App()->ClientTeam());
if (window == NULL || window->Feel() != B_NORMAL_WINDOW_FEEL) {
status = B_BAD_VALUE;
} else {
status = fDesktop->AddWindowToSubset(fWindow, window)
? B_OK : B_NO_MEMORY;
}
}
fLink.StartMessage(status);
fLink.Flush();
break;
}
case AS_REMOVE_FROM_SUBSET:
{
// Has the all-window lock
DTRACE(("ServerWindow %s: Message AS_REM_FROM_SUBSET\n", Title()));
status_t status = B_ERROR;
int32 token;
if (link.Read<int32>(&token) == B_OK) {
::Window* window = fDesktop->FindWindowByClientToken(token,
App()->ClientTeam());
if (window != NULL) {
fDesktop->RemoveWindowFromSubset(fWindow, window);
status = B_OK;
} else
status = B_BAD_VALUE;
}
fLink.StartMessage(status);
fLink.Flush();
break;
}
case AS_SET_LOOK:
{
// Has the all-window look
DTRACE(("ServerWindow %s: Message AS_SET_LOOK\n", Title()));
status_t status = B_ERROR;
int32 look;
if (link.Read<int32>(&look) == B_OK) {
// test if look is valid
status = Window::IsValidLook((window_look)look)
? B_OK : B_BAD_VALUE;
}
if (status == B_OK && !fWindow->IsOffscreenWindow())
fDesktop->SetWindowLook(fWindow, (window_look)look);
fLink.StartMessage(status);
fLink.Flush();
break;
}
case AS_SET_FEEL:
{
// Has the all-window look
DTRACE(("ServerWindow %s: Message AS_SET_FEEL\n", Title()));
status_t status = B_ERROR;
int32 feel;
if (link.Read<int32>(&feel) == B_OK) {
// test if feel is valid
status = Window::IsValidFeel((window_feel)feel)
? B_OK : B_BAD_VALUE;
}
if (status == B_OK && !fWindow->IsOffscreenWindow())
fDesktop->SetWindowFeel(fWindow, (window_feel)feel);
fLink.StartMessage(status);
fLink.Flush();
break;
}
case AS_SET_FLAGS:
{
// Has the all-window look
DTRACE(("ServerWindow %s: Message AS_SET_FLAGS\n", Title()));
status_t status = B_ERROR;
uint32 flags;
if (link.Read<uint32>(&flags) == B_OK) {
// test if flags are valid
status = (flags & ~Window::ValidWindowFlags()) == 0
? B_OK : B_BAD_VALUE;
}
if (status == B_OK && !fWindow->IsOffscreenWindow())
fDesktop->SetWindowFlags(fWindow, flags);
fLink.StartMessage(status);
fLink.Flush();
break;
}
#if 0
case AS_SET_ALIGNMENT:
{
// TODO: Implement AS_SET_ALIGNMENT
DTRACE(("ServerWindow %s: Message Set_Alignment unimplemented\n",
Title()));
break;
}
case AS_GET_ALIGNMENT:
{
// TODO: Implement AS_GET_ALIGNMENT
DTRACE(("ServerWindow %s: Message Get_Alignment unimplemented\n",
Title()));
break;
}
#endif
case AS_IS_FRONT_WINDOW:
{
bool isFront = fDesktop->FrontWindow() == fWindow;
DTRACE(("ServerWindow %s: Message AS_IS_FRONT_WINDOW: %d\n",
Title(), isFront));
fLink.StartMessage(isFront ? B_OK : B_ERROR);
fLink.Flush();
break;
}
case AS_GET_WORKSPACES:
{
DTRACE(("ServerWindow %s: Message AS_GET_WORKSPACES\n", Title()));
fLink.StartMessage(B_OK);
fLink.Attach<uint32>(fWindow->Workspaces());
fLink.Flush();
break;
}
case AS_SET_WORKSPACES:
{
// Has the all-window lock (but would actually not need to lock at
// all)
uint32 newWorkspaces;
if (link.Read<uint32>(&newWorkspaces) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_SET_WORKSPACES %" B_PRIx32 "\n",
Title(), newWorkspaces));
fDesktop->SetWindowWorkspaces(fWindow, newWorkspaces);
break;
}
case AS_WINDOW_RESIZE:
{
// Has the all-window look
float xResizeTo;
float yResizeTo;
link.Read<float>(&xResizeTo);
if (link.Read<float>(&yResizeTo) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_WINDOW_RESIZE %.1f, %.1f\n",
Title(), xResizeTo, yResizeTo));
// comment this code for the time being, as some apps rely
// on the programmatically resize behavior during user resize
// if (fWindow->IsResizing()) {
// While the user resizes the window, we ignore
// pragmatically set window bounds
// fLink.StartMessage(B_BUSY);
// } else {
fDesktop->ResizeWindowBy(fWindow,
xResizeTo - fWindow->Frame().Width(),
yResizeTo - fWindow->Frame().Height());
fLink.StartMessage(B_OK);
// }
fLink.Flush();
break;
}
case AS_WINDOW_MOVE:
{
// Has the all-window look
float xMoveTo;
float yMoveTo;
link.Read<float>(&xMoveTo);
if (link.Read<float>(&yMoveTo) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_WINDOW_MOVE: %.1f, %.1f\n",
Title(), xMoveTo, yMoveTo));
if (fWindow->IsDragging()) {
// While the user moves the window, we ignore
// pragmatically set window positions
fLink.StartMessage(B_BUSY);
} else {
fDesktop->MoveWindowBy(fWindow, xMoveTo - fWindow->Frame().left,
yMoveTo - fWindow->Frame().top);
fLink.StartMessage(B_OK);
}
fLink.Flush();
break;
}
case AS_SET_SIZE_LIMITS:
{
// Has the all-window look
// Attached Data:
// 1) float minimum width
// 2) float maximum width
// 3) float minimum height
// 4) float maximum height
// TODO: for now, move the client to int32 as well!
int32 minWidth, maxWidth, minHeight, maxHeight;
float value;
link.Read<float>(&value); minWidth = (int32)value;
link.Read<float>(&value); maxWidth = (int32)value;
link.Read<float>(&value); minHeight = (int32)value;
link.Read<float>(&value); maxHeight = (int32)value;
/*
link.Read<int32>(&minWidth);
link.Read<int32>(&maxWidth);
link.Read<int32>(&minHeight);
link.Read<int32>(&maxHeight);
*/
DTRACE(("ServerWindow %s: Message AS_SET_SIZE_LIMITS: "
"x: %" B_PRId32 "-%" B_PRId32 ", y: %" B_PRId32 "-%" B_PRId32
"\n", Title(), minWidth, maxWidth, minHeight, maxHeight));
fWindow->SetSizeLimits(minWidth, maxWidth, minHeight, maxHeight);
// and now, sync the client to the limits that we were able to enforce
fWindow->GetSizeLimits(&minWidth, &maxWidth,
&minHeight, &maxHeight);
fLink.StartMessage(B_OK);
fLink.Attach<BRect>(fWindow->Frame());
fLink.Attach<float>((float)minWidth);
fLink.Attach<float>((float)maxWidth);
fLink.Attach<float>((float)minHeight);
fLink.Attach<float>((float)maxHeight);
fLink.Flush();
fDesktop->NotifySizeLimitsChanged(fWindow, minWidth, maxWidth,
minHeight, maxHeight);
break;
}
case AS_SET_DECORATOR_SETTINGS:
{
// Has the all-window look
DTRACE(("ServerWindow %s: Message AS_SET_DECORATOR_SETTINGS\n",
Title()));
int32 size;
if (fWindow && link.Read<int32>(&size) == B_OK) {
char buffer[size];
if (link.Read(buffer, size) == B_OK) {
BMessage settings;
if (settings.Unflatten(buffer) == B_OK)
fDesktop->SetWindowDecoratorSettings(fWindow, settings);
}
}
break;
}
case AS_GET_DECORATOR_SETTINGS:
{
DTRACE(("ServerWindow %s: Message AS_GET_DECORATOR_SETTINGS\n",
Title()));
bool success = false;
BMessage settings;
if (fWindow->GetDecoratorSettings(&settings)) {
int32 size = settings.FlattenedSize();
char buffer[size];
if (settings.Flatten(buffer, size) == B_OK) {
success = true;
fLink.StartMessage(B_OK);
fLink.Attach<int32>(size);
fLink.Attach(buffer, size);
}
}
if (!success)
fLink.StartMessage(B_ERROR);
fLink.Flush();
break;
}
case AS_SYSTEM_FONT_CHANGED:
{
// Has the all-window look
fDesktop->FontsChanged(fWindow);
break;
}
// Forward to client
case B_FONTS_UPDATED:
{
// TODO: would knowing which font was changed be useful?
BMessage message(code);
SendMessageToClient(&message);
break;
}
case AS_REDRAW:
// Nothing to do here - the redraws are actually handled by looking
// at the fRedrawRequested member variable in _MessageLooper().
break;
case AS_SYNC:
DTRACE(("ServerWindow %s: Message AS_SYNC\n", Title()));
// the synchronisation works by the fact that the client
// window is waiting for this reply, after having received it,
// client and server queues are in sync (earlier, the client
// may have pushed drawing commands at the server and now it
// knows they have all been carried out)
fLink.StartMessage(B_OK);
fLink.Flush();
break;
case AS_BEGIN_UPDATE:
DTRACE(("ServerWindow %s: Message AS_BEGIN_UPDATE\n", Title()));
fWindow->BeginUpdate(fLink);
break;
case AS_END_UPDATE:
DTRACE(("ServerWindow %s: Message AS_END_UPDATE\n", Title()));
fWindow->EndUpdate();
break;
case AS_GET_MOUSE:
{
// Has the all-window look
DTRACE(("ServerWindow %s: Message AS_GET_MOUSE\n", fTitle));
// Returns
// 1) BPoint mouse location
// 2) int32 button state
BPoint where;
int32 buttons;
fDesktop->GetLastMouseState(&where, &buttons);
fLink.StartMessage(B_OK);
fLink.Attach<BPoint>(where);
fLink.Attach<int32>(buttons);
fLink.Flush();
break;
}
// BDirectWindow communication
case AS_DIRECT_WINDOW_GET_SYNC_DATA:
{
status_t status = _EnableDirectWindowMode();
fLink.StartMessage(status);
if (status == B_OK) {
struct direct_window_sync_data syncData;
fDirectWindowInfo->GetSyncData(syncData);
fLink.Attach(&syncData, sizeof(syncData));
}
fLink.Flush();
break;
}
case AS_DIRECT_WINDOW_SET_FULLSCREEN:
{
// Has the all-window look
bool enable;
link.Read<bool>(&enable);
status_t status = B_OK;
if (fDirectWindowInfo != NULL)
_DirectWindowSetFullScreen(enable);
else
status = B_BAD_TYPE;
fLink.StartMessage(status);
fLink.Flush();
break;
}
// View creation and destruction (don't need a valid fCurrentView)
case AS_SET_CURRENT_VIEW:
{
int32 token;
if (link.Read<int32>(&token) != B_OK)
break;
View *current;
if (App()->ViewTokens().GetToken(token, B_HANDLER_TOKEN,
(void**)¤t) != B_OK
|| current->Window()->ServerWindow() != this) {
// TODO: if this happens, we probably want to kill the app and
// clean up
debug_printf("ServerWindow %s: Message "
"\n\n\nAS_SET_CURRENT_VIEW: view not found, token %"
B_PRId32 "\n", fTitle, token);
current = NULL;
} else {
DTRACE(("\n\n\nServerWindow %s: Message AS_SET_CURRENT_VIEW: %s, "
"token %" B_PRId32 "\n", fTitle, current->Name(), token));
_SetCurrentView(current);
}
break;
}
case AS_VIEW_CREATE_ROOT:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_CREATE_ROOT\n", fTitle));
// Start receiving top_view data -- pass NULL as the parent view.
// This should be the *only* place where this happens.
if (fCurrentView != NULL) {
debug_printf("ServerWindow %s: Message "
"AS_VIEW_CREATE_ROOT: fCurrentView already set!!\n",
fTitle);
break;
}
_SetCurrentView(_CreateView(link, NULL));
fWindow->SetTopView(fCurrentView);
break;
}
case AS_VIEW_CREATE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_CREATE: View name: "
"%s\n", fTitle, fCurrentView->Name()));
View* parent = NULL;
View* newView = _CreateView(link, &parent);
if (parent != NULL && newView != NULL)
parent->AddChild(newView);
else {
delete newView;
debug_printf("ServerWindow %s: Message AS_VIEW_CREATE: "
"parent or newView NULL!!\n", fTitle);
}
break;
}
case AS_TALK_TO_DESKTOP_LISTENER:
{
if (fDesktop->MessageForListener(fWindow, fLink.Receiver(),
fLink.Sender()))
break;
// unhandled message at least send an error if needed
if (link.NeedsReply()) {
fLink.StartMessage(B_ERROR);
fLink.Flush();
}
break;
}
default:
if (fCurrentView == NULL) {
BString codeName;
string_for_message_code(code, codeName);
debug_printf("ServerWindow %s received unexpected code - "
"message '%s' before top_view attached.\n",
Title(), codeName.String());
if (link.NeedsReply()) {
fLink.StartMessage(B_ERROR);
fLink.Flush();
}
return;
}
_DispatchViewMessage(code, link);
break;
}
}
/*!
Dispatches all view messages that need a valid fCurrentView.
*/
void
ServerWindow::_DispatchViewMessage(int32 code,
BPrivate::LinkReceiver &link)
{
if (_DispatchPictureMessage(code, link))
return;
switch (code) {
case AS_VIEW_SCROLL:
{
float dh;
float dv;
link.Read<float>(&dh);
if (link.Read<float>(&dv) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SCROLL: View name: "
"%s, %.1f x %.1f\n", fTitle, fCurrentView->Name(), dh, dv));
fWindow->ScrollViewBy(fCurrentView, dh, dv);
break;
}
case AS_VIEW_COPY_BITS:
{
BRect src;
BRect dst;
link.Read<BRect>(&src);
if (link.Read<BRect>(&dst) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_COPY_BITS: View name: "
"%s, BRect(%.1f, %.1f, %.1f, %.1f) -> "
"BRect(%.1f, %.1f, %.1f, %.1f)\n", fTitle,
fCurrentView->Name(), src.left, src.top, src.right, src.bottom,
dst.left, dst.top, dst.right, dst.bottom));
BRegion contentRegion;
// TODO: avoid copy operation maybe?
fWindow->GetContentRegion(&contentRegion);
fCurrentView->CopyBits(src, dst, contentRegion);
break;
}
case AS_VIEW_DELETE:
{
// Received when a view is detached from a window
int32 token;
if (link.Read<int32>(&token) != B_OK)
break;
View *view;
if (App()->ViewTokens().GetToken(token, B_HANDLER_TOKEN,
(void**)&view) == B_OK
&& view->Window()->ServerWindow() == this) {
View* parent = view->Parent();
DTRACE(("ServerWindow %s: AS_VIEW_DELETE view: %p, "
"parent: %p\n", fTitle, view, parent));
if (parent != NULL) {
parent->RemoveChild(view);
if (view->EventMask() != 0) {
// TODO: possible deadlock (event dispatcher already
// locked itself, waits for Desktop write lock, but
// we have it, now we are trying to lock the event
// dispatcher -> deadlock)
fDesktop->UnlockSingleWindow();
fDesktop->EventDispatcher().RemoveListener(
EventTarget(), token);
fDesktop->LockSingleWindow();
}
if (fCurrentView == view || fCurrentView->HasParent(view))
_SetCurrentView(parent);
delete view;
} // else we don't delete the root view
}
break;
}
case AS_VIEW_SET_STATE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_STATE: "
"View name: %s\n", fTitle, fCurrentView->Name()));
fCurrentView->CurrentState()->ReadFromLink(link);
// TODO: When is this used?!?
fCurrentView->RebuildClipping(true);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_SET_FONT_STATE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_FONT_STATE: "
"View name: %s\n", fTitle, fCurrentView->Name()));
fCurrentView->CurrentState()->ReadFontFromLink(link);
fWindow->GetDrawingEngine()->SetFont(
fCurrentView->CurrentState());
break;
}
case AS_VIEW_GET_STATE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_STATE: "
"View name: %s\n", fTitle, fCurrentView->Name()));
fLink.StartMessage(B_OK);
// attach state data
fCurrentView->CurrentState()->WriteToLink(fLink.Sender());
fLink.Flush();
break;
}
case AS_VIEW_SET_EVENT_MASK:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_EVENT_MASK: "
"View name: %s\n", fTitle, fCurrentView->Name()));
uint32 eventMask, options;
link.Read<uint32>(&eventMask);
if (link.Read<uint32>(&options) == B_OK) {
fCurrentView->SetEventMask(eventMask, options);
fDesktop->UnlockSingleWindow();
// TODO: possible deadlock!
if (eventMask != 0 || options != 0) {
fDesktop->EventDispatcher().AddListener(EventTarget(),
fCurrentView->Token(), eventMask, options);
} else {
fDesktop->EventDispatcher().RemoveListener(EventTarget(),
fCurrentView->Token());
}
fDesktop->LockSingleWindow();
}
break;
}
case AS_VIEW_SET_MOUSE_EVENT_MASK:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_MOUSE_EVENT_MASK: "
"View name: %s\n", fTitle, fCurrentView->Name()));
uint32 eventMask, options;
link.Read<uint32>(&eventMask);
if (link.Read<uint32>(&options) == B_OK) {
fDesktop->UnlockSingleWindow();
// TODO: possible deadlock
if (eventMask != 0 || options != 0) {
if (options & B_LOCK_WINDOW_FOCUS)
fDesktop->SetFocusLocked(fWindow);
fDesktop->EventDispatcher().AddTemporaryListener(EventTarget(),
fCurrentView->Token(), eventMask, options);
} else {
fDesktop->EventDispatcher().RemoveTemporaryListener(EventTarget(),
fCurrentView->Token());
}
fDesktop->LockSingleWindow();
}
// TODO: support B_LOCK_WINDOW_FOCUS option in Desktop
break;
}
case AS_VIEW_MOVE_TO:
{
float x, y;
link.Read<float>(&x);
if (link.Read<float>(&y) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_MOVE_TO: View name: "
"%s, x: %.1f, y: %.1f\n", fTitle, fCurrentView->Name(), x, y));
float offsetX = x - fCurrentView->Frame().left;
float offsetY = y - fCurrentView->Frame().top;
BRegion dirty;
fCurrentView->MoveBy(offsetX, offsetY, &dirty);
// TODO: think about how to avoid this hack:
// the parent clipping needs to be updated, it is not
// done in MoveBy() since it would cause
// too much computations when children are resized because
// follow modes
if (View* parent = fCurrentView->Parent())
parent->RebuildClipping(false);
fWindow->MarkContentDirty(dirty);
break;
}
case AS_VIEW_RESIZE_TO:
{
float newWidth, newHeight;
link.Read<float>(&newWidth);
if (link.Read<float>(&newHeight) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_RESIZE_TO: View name: "
"%s, width: %.1f, height: %.1f\n", fTitle,
fCurrentView->Name(), newWidth, newHeight));
float deltaWidth = newWidth - fCurrentView->Frame().Width();
float deltaHeight = newHeight - fCurrentView->Frame().Height();
BRegion dirty;
fCurrentView->ResizeBy(deltaWidth, deltaHeight, &dirty);
// TODO: see above
if (View* parent = fCurrentView->Parent())
parent->RebuildClipping(false);
fWindow->MarkContentDirty(dirty);
break;
}
case AS_VIEW_GET_COORD:
{
// our offset in the parent -> will be originX and originY
// in BView
BPoint parentOffset = fCurrentView->Frame().LeftTop();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_COORD: "
"View: %s -> x: %.1f, y: %.1f\n", Title(),
fCurrentView->Name(), parentOffset.x, parentOffset.y));
fLink.StartMessage(B_OK);
fLink.Attach<BPoint>(parentOffset);
fLink.Attach<BRect>(fCurrentView->Bounds());
fLink.Flush();
break;
}
case AS_VIEW_SET_ORIGIN:
{
float x, y;
link.Read<float>(&x);
if (link.Read<float>(&y) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_ORIGIN: "
"View: %s -> x: %.1f, y: %.1f\n", Title(),
fCurrentView->Name(), x, y));
fCurrentView->SetDrawingOrigin(BPoint(x, y));
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_GET_ORIGIN:
{
BPoint drawingOrigin = fCurrentView->DrawingOrigin();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_ORIGIN: "
"View: %s -> x: %.1f, y: %.1f\n", Title(),
fCurrentView->Name(), drawingOrigin.x, drawingOrigin.y));
fLink.StartMessage(B_OK);
fLink.Attach<BPoint>(drawingOrigin);
fLink.Flush();
break;
}
case AS_VIEW_RESIZE_MODE:
{
uint32 resizeMode;
if (link.Read<uint32>(&resizeMode) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_RESIZE_MODE: "
"View: %s -> %" B_PRId32 "\n", Title(), fCurrentView->Name(),
resizeMode));
fCurrentView->SetResizeMode(resizeMode);
break;
}
case AS_VIEW_SET_FLAGS:
{
uint32 flags;
link.Read<uint32>(&flags);
// The views clipping changes when the B_DRAW_ON_CHILDREN flag is
// toggled.
bool updateClipping = (flags & B_DRAW_ON_CHILDREN)
^ (fCurrentView->Flags() & B_DRAW_ON_CHILDREN);
fCurrentView->SetFlags(flags);
_UpdateDrawState(fCurrentView);
if (updateClipping) {
fCurrentView->RebuildClipping(false);
fCurrentDrawingRegionValid = false;
}
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_FLAGS: "
"View: %s -> flags: %" B_PRIu32 "\n", Title(),
fCurrentView->Name(), flags));
break;
}
case AS_VIEW_HIDE:
DTRACE(("ServerWindow %s: Message AS_VIEW_HIDE: View: %s\n",
Title(), fCurrentView->Name()));
fCurrentView->SetHidden(true);
break;
case AS_VIEW_SHOW:
DTRACE(("ServerWindow %s: Message AS_VIEW_SHOW: View: %s\n",
Title(), fCurrentView->Name()));
fCurrentView->SetHidden(false);
break;
case AS_VIEW_SET_LINE_MODE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_LINE_MODE: "
"View: %s\n", Title(), fCurrentView->Name()));
ViewSetLineModeInfo info;
if (link.Read<ViewSetLineModeInfo>(&info) != B_OK)
break;
fCurrentView->CurrentState()->SetLineCapMode(info.lineCap);
fCurrentView->CurrentState()->SetLineJoinMode(info.lineJoin);
fCurrentView->CurrentState()->SetMiterLimit(info.miterLimit);
fWindow->GetDrawingEngine()->SetStrokeMode(info.lineCap,
info.lineJoin, info.miterLimit);
break;
}
case AS_VIEW_GET_LINE_MODE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_LINE_MODE: "
"View: %s\n", Title(), fCurrentView->Name()));
ViewSetLineModeInfo info;
info.lineJoin = fCurrentView->CurrentState()->LineJoinMode();
info.lineCap = fCurrentView->CurrentState()->LineCapMode();
info.miterLimit = fCurrentView->CurrentState()->MiterLimit();
fLink.StartMessage(B_OK);
fLink.Attach<ViewSetLineModeInfo>(info);
fLink.Flush();
break;
}
case AS_VIEW_SET_FILL_RULE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_FILL_RULE: "
"View: %s\n", Title(), fCurrentView->Name()));
int32 fillRule;
if (link.Read<int32>(&fillRule) != B_OK)
break;
fCurrentView->CurrentState()->SetFillRule(fillRule);
fWindow->GetDrawingEngine()->SetFillRule(fillRule);
break;
}
case AS_VIEW_GET_FILL_RULE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_FILL_RULE: "
"View: %s\n", Title(), fCurrentView->Name()));
int32 fillRule = fCurrentView->CurrentState()->FillRule();
fLink.StartMessage(B_OK);
fLink.Attach<int32>(fillRule);
fLink.Flush();
break;
}
case AS_VIEW_PUSH_STATE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_PUSH_STATE: View: "
"%s\n", Title(), fCurrentView->Name()));
fCurrentView->PushState();
// TODO: is this necessary?
// _UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_POP_STATE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_POP_STATE: View: %s\n",
Title(), fCurrentView->Name()));
fCurrentView->PopState();
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_SET_SCALE:
{
float scale;
if (link.Read<float>(&scale) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_SCALE: "
"View: %s -> scale: %.2f\n", Title(), fCurrentView->Name(),
scale));
fCurrentView->SetScale(scale);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_GET_SCALE:
{
float scale = fCurrentView->CurrentState()->Scale();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_SCALE: "
"View: %s -> scale: %.2f\n",
Title(), fCurrentView->Name(), scale));
fLink.StartMessage(B_OK);
fLink.Attach<float>(scale);
fLink.Flush();
break;
}
case AS_VIEW_SET_TRANSFORM:
{
BAffineTransform transform;
if (link.Read<BAffineTransform>(&transform) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_TRANSFORM: "
"View: %s -> transform: %.2f, %.2f, %.2f, %.2f, %.2f, %.2f\n",
Title(), fCurrentView->Name(), transform.sx, transform.shy,
transform.shx, transform.sy, transform.tx, transform.ty));
fCurrentView->CurrentState()->SetTransform(transform);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_GET_TRANSFORM:
{
BAffineTransform transform
= fCurrentView->CurrentState()->Transform();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_TRANSFORM: "
"View: %s -> transform: %.2f, %.2f, %.2f, %.2f, %.2f, %.2f\n",
Title(), fCurrentView->Name(), transform.sx, transform.shy,
transform.shx, transform.sy, transform.tx, transform.ty));
fLink.StartMessage(B_OK);
fLink.Attach<BAffineTransform>(transform);
fLink.Flush();
break;
}
case AS_VIEW_AFFINE_TRANSLATE:
{
double x, y;
link.Read<double>(&x);
link.Read<double>(&y);
BAffineTransform current =
fCurrentView->CurrentState()->Transform();
current.PreTranslateBy(x, y);
fCurrentView->CurrentState()->SetTransform(current);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_AFFINE_SCALE:
{
double x, y;
link.Read<double>(&x);
link.Read<double>(&y);
BAffineTransform current =
fCurrentView->CurrentState()->Transform();
current.PreScaleBy(x, y);
fCurrentView->CurrentState()->SetTransform(current);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_AFFINE_ROTATE:
{
double angleRadians;
link.Read<double>(&angleRadians);
BAffineTransform current =
fCurrentView->CurrentState()->Transform();
current.PreRotateBy(angleRadians);
fCurrentView->CurrentState()->SetTransform(current);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_SET_PEN_LOC:
{
BPoint location;
if (link.Read<BPoint>(&location) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_PEN_LOC: "
"View: %s -> BPoint(%.1f, %.1f)\n", Title(),
fCurrentView->Name(), location.x, location.y));
fCurrentView->CurrentState()->SetPenLocation(location);
break;
}
case AS_VIEW_GET_PEN_LOC:
{
BPoint location = fCurrentView->CurrentState()->PenLocation();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_PEN_LOC: "
"View: %s -> BPoint(%.1f, %.1f)\n", Title(),
fCurrentView->Name(), location.x, location.y));
fLink.StartMessage(B_OK);
fLink.Attach<BPoint>(location);
fLink.Flush();
break;
}
case AS_VIEW_SET_PEN_SIZE:
{
float penSize;
if (link.Read<float>(&penSize) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_PEN_SIZE: "
"View: %s -> %.1f\n", Title(), fCurrentView->Name(), penSize));
fCurrentView->CurrentState()->SetPenSize(penSize);
fWindow->GetDrawingEngine()->SetPenSize(
fCurrentView->CurrentState()->PenSize());
break;
}
case AS_VIEW_GET_PEN_SIZE:
{
float penSize = fCurrentView->CurrentState()->UnscaledPenSize();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_PEN_SIZE: "
"View: %s -> %.1f\n", Title(), fCurrentView->Name(), penSize));
fLink.StartMessage(B_OK);
fLink.Attach<float>(penSize);
fLink.Flush();
break;
}
case AS_VIEW_SET_VIEW_COLOR:
{
rgb_color color;
if (link.Read(&color, sizeof(rgb_color)) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_VIEW_COLOR: "
"View: %s -> rgb_color(%d, %d, %d, %d)\n", Title(),
fCurrentView->Name(), color.red, color.green, color.blue,
color.alpha));
fCurrentView->SetViewColor(color);
break;
}
case AS_VIEW_GET_VIEW_COLOR:
{
rgb_color color = fCurrentView->ViewColor();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_VIEW_COLOR: "
"View: %s -> rgb_color(%d, %d, %d, %d)\n",
Title(), fCurrentView->Name(), color.red, color.green,
color.blue, color.alpha));
fLink.StartMessage(B_OK);
fLink.Attach<rgb_color>(color);
fLink.Flush();
break;
}
case AS_VIEW_SET_HIGH_COLOR:
{
rgb_color color;
if (link.Read(&color, sizeof(rgb_color)) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_HIGH_COLOR: "
"View: %s -> rgb_color(%d, %d, %d, %d)\n",
Title(), fCurrentView->Name(), color.red, color.green,
color.blue, color.alpha));
fCurrentView->CurrentState()->SetHighColor(color);
fWindow->GetDrawingEngine()->SetHighColor(color);
break;
}
case AS_VIEW_SET_HIGH_UI_COLOR:
{
color_which which = B_NO_COLOR;
float tint = B_NO_TINT;
if (link.Read<color_which>(&which) != B_OK
|| link.Read<float>(&tint) != B_OK )
break;
fCurrentView->CurrentState()->SetHighUIColor(which, tint);
// TODO: should we do more color_which validity checking?
if (which != B_NO_COLOR) {
DesktopSettings settings(fDesktop);
rgb_color color = tint_color(settings.UIColor(which), tint);
fCurrentView->CurrentState()->SetHighColor(color);
fWindow->GetDrawingEngine()->SetHighColor(color);
}
break;
}
case AS_VIEW_SET_LOW_UI_COLOR:
{
color_which which = B_NO_COLOR;
float tint = B_NO_TINT;
if (link.Read<color_which>(&which) != B_OK
|| link.Read<float>(&tint) != B_OK )
break;
fCurrentView->CurrentState()->SetLowUIColor(which, tint);
// TODO: should we do more color_which validity checking?
if (which != B_NO_COLOR) {
DesktopSettings settings(fDesktop);
rgb_color color = tint_color(settings.UIColor(which), tint);
fCurrentView->CurrentState()->SetLowColor(color);
fWindow->GetDrawingEngine()->SetLowColor(color);
}
break;
}
case AS_VIEW_SET_VIEW_UI_COLOR:
{
color_which which = B_NO_COLOR;
float tint = B_NO_TINT;
if (link.Read<color_which>(&which) != B_OK
|| link.Read<float>(&tint) != B_OK )
break;
// TODO: should we do more color_which validity checking?
fCurrentView->SetViewUIColor(which, tint);
break;
}
case AS_VIEW_GET_HIGH_UI_COLOR:
{
float tint;
color_which which = fCurrentView->CurrentState()->HighUIColor(&tint);
rgb_color color = fCurrentView->CurrentState()->HighColor();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_HIGH_UI_COLOR: "
"View: %s -> color_which(%i) tint(%.3f) - rgb_color(%i, %i,"
" %i, %i)\n", Title(), fCurrentView->Name(), which, tint,
color.red, color.green, color.blue, color.alpha));
fLink.StartMessage(B_OK);
fLink.Attach<color_which>(which);
fLink.Attach<float>(tint);
fLink.Attach<rgb_color>(color);
fLink.Flush();
break;
}
case AS_VIEW_GET_LOW_UI_COLOR:
{
float tint;
color_which which = fCurrentView->CurrentState()->LowUIColor(&tint);
rgb_color color = fCurrentView->CurrentState()->LowColor();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_LOW_UI_COLOR: "
"View: %s -> color_which(%i) tint(%.3f) - rgb_color(%i, %i,"
" %i, %i)\n", Title(), fCurrentView->Name(), which, tint,
color.red, color.green, color.blue, color.alpha));
fLink.StartMessage(B_OK);
fLink.Attach<color_which>(which);
fLink.Attach<float>(tint);
fLink.Attach<rgb_color>(color);
fLink.Flush();
break;
}
case AS_VIEW_GET_VIEW_UI_COLOR:
{
float tint;
color_which which = fCurrentView->ViewUIColor(&tint);
rgb_color color = fCurrentView->ViewColor();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_VIEW_UI_COLOR: "
"View: %s -> color_which(%i) tint(%.3f) - rgb_color(%i, %i,"
" %i, %i)\n", Title(), fCurrentView->Name(), which, tint,
color.red, color.green, color.blue, color.alpha));
fLink.StartMessage(B_OK);
fLink.Attach<color_which>(which);
fLink.Attach<float>(tint);
fLink.Attach<rgb_color>(color);
fLink.Flush();
break;
}
case AS_VIEW_GET_HIGH_COLOR:
{
rgb_color color = fCurrentView->CurrentState()->HighColor();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_HIGH_COLOR: "
"View: %s -> rgb_color(%d, %d, %d, %d)\n",
Title(), fCurrentView->Name(), color.red, color.green,
color.blue, color.alpha));
fLink.StartMessage(B_OK);
fLink.Attach<rgb_color>(color);
fLink.Flush();
break;
}
case AS_VIEW_SET_LOW_COLOR:
{
rgb_color color;
if (link.Read(&color, sizeof(rgb_color)) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_LOW_COLOR: "
"View: %s -> rgb_color(%d, %d, %d, %d)\n",
Title(), fCurrentView->Name(), color.red, color.green,
color.blue, color.alpha));
fCurrentView->CurrentState()->SetLowColor(color);
fWindow->GetDrawingEngine()->SetLowColor(color);
break;
}
case AS_VIEW_GET_LOW_COLOR:
{
rgb_color color = fCurrentView->CurrentState()->LowColor();
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_LOW_COLOR: "
"View: %s -> rgb_color(%d, %d, %d, %d)\n",
Title(), fCurrentView->Name(), color.red, color.green,
color.blue, color.alpha));
fLink.StartMessage(B_OK);
fLink.Attach<rgb_color>(color);
fLink.Flush();
break;
}
case AS_VIEW_SET_PATTERN:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_PATTERN: "
"View: %s\n", fTitle, fCurrentView->Name()));
pattern pat;
if (link.Read(&pat, sizeof(pattern)) != B_OK)
break;
fCurrentView->CurrentState()->SetPattern(Pattern(pat));
fWindow->GetDrawingEngine()->SetPattern(pat);
break;
}
case AS_VIEW_SET_BLENDING_MODE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_BLEND_MODE: "
"View: %s\n", Title(), fCurrentView->Name()));
ViewBlendingModeInfo info;
if (link.Read<ViewBlendingModeInfo>(&info) != B_OK)
break;
fCurrentView->CurrentState()->SetBlendingMode(
info.sourceAlpha, info.alphaFunction);
fWindow->GetDrawingEngine()->SetBlendingMode(
info.sourceAlpha, info.alphaFunction);
break;
}
case AS_VIEW_GET_BLENDING_MODE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_BLEND_MODE: "
"View: %s\n", Title(), fCurrentView->Name()));
ViewBlendingModeInfo info;
info.sourceAlpha = fCurrentView->CurrentState()->AlphaSrcMode();
info.alphaFunction = fCurrentView->CurrentState()->AlphaFncMode();
fLink.StartMessage(B_OK);
fLink.Attach<ViewBlendingModeInfo>(info);
fLink.Flush();
break;
}
case AS_VIEW_SET_DRAWING_MODE:
{
int8 drawingMode;
if (link.Read<int8>(&drawingMode) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_DRAW_MODE: "
"View: %s -> %s\n", Title(), fCurrentView->Name(),
kDrawingModeMap[drawingMode]));
fCurrentView->CurrentState()->SetDrawingMode(
(drawing_mode)drawingMode);
fWindow->GetDrawingEngine()->SetDrawingMode(
(drawing_mode)drawingMode);
break;
}
case AS_VIEW_GET_DRAWING_MODE:
{
int8 drawingMode
= (int8)(fCurrentView->CurrentState()->GetDrawingMode());
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_DRAW_MODE: "
"View: %s -> %s\n", Title(), fCurrentView->Name(),
kDrawingModeMap[drawingMode]));
fLink.StartMessage(B_OK);
fLink.Attach<int8>(drawingMode);
fLink.Flush();
break;
}
case AS_VIEW_SET_VIEW_BITMAP:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_VIEW_BITMAP: "
"View: %s\n", Title(), fCurrentView->Name()));
int32 bitmapToken, resizingMode, options;
BRect srcRect, dstRect;
link.Read<int32>(&bitmapToken);
link.Read<BRect>(&srcRect);
link.Read<BRect>(&dstRect);
link.Read<int32>(&resizingMode);
status_t status = link.Read<int32>(&options);
rgb_color colorKey = {0};
if (status == B_OK) {
ServerBitmap* bitmap = fServerApp->GetBitmap(bitmapToken);
if (bitmapToken == -1 || bitmap != NULL) {
bool wasOverlay = fCurrentView->ViewBitmap() != NULL
&& fCurrentView->ViewBitmap()->Overlay() != NULL;
fCurrentView->SetViewBitmap(bitmap, srcRect, dstRect,
resizingMode, options);
// TODO: if we revert the view color overlay handling
// in View::Draw() to the BeOS version, we never
// need to invalidate the view for overlays.
// Invalidate view - but only if this is a non-overlay
// switch
if (bitmap == NULL || bitmap->Overlay() == NULL
|| !wasOverlay) {
BRegion dirty((BRect)fCurrentView->Bounds());
fWindow->InvalidateView(fCurrentView, dirty);
}
if (bitmap != NULL && bitmap->Overlay() != NULL) {
bitmap->Overlay()->SetFlags(options);
colorKey = bitmap->Overlay()->Color();
}
if (bitmap != NULL)
bitmap->ReleaseReference();
} else
status = B_BAD_VALUE;
}
fLink.StartMessage(status);
if (status == B_OK && (options & AS_REQUEST_COLOR_KEY) != 0) {
// Attach color key for the overlay bitmap
fLink.Attach<rgb_color>(colorKey);
}
fLink.Flush();
break;
}
case AS_VIEW_PRINT_ALIASING:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_PRINT_ALIASING: "
"View: %s\n", Title(), fCurrentView->Name()));
bool fontAliasing;
if (link.Read<bool>(&fontAliasing) == B_OK) {
fCurrentView->CurrentState()->SetForceFontAliasing(fontAliasing);
_UpdateDrawState(fCurrentView);
}
break;
}
case AS_VIEW_CLIP_TO_PICTURE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_CLIP_TO_PICTURE: "
"View: %s\n", Title(), fCurrentView->Name()));
int32 pictureToken;
BPoint where;
bool inverse = false;
link.Read<int32>(&pictureToken);
if (pictureToken < 0) {
fCurrentView->SetAlphaMask(NULL);
_UpdateDrawState(fCurrentView);
break;
}
link.Read<BPoint>(&where);
if (link.Read<bool>(&inverse) != B_OK)
break;
ServerPicture* picture = fServerApp->GetPicture(pictureToken);
if (picture == NULL)
break;
AlphaMask* const mask = new(std::nothrow) PictureAlphaMask(
fCurrentView->GetAlphaMask(), picture,
*fCurrentView->CurrentState(), where, inverse);
fCurrentView->SetAlphaMask(mask);
if (mask != NULL)
mask->ReleaseReference();
_UpdateDrawState(fCurrentView);
picture->ReleaseReference();
break;
}
case AS_VIEW_GET_CLIP_REGION:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_GET_CLIP_REGION: "
"View: %s\n", Title(), fCurrentView->Name()));
// if this view is hidden, it has no visible region
fLink.StartMessage(B_OK);
if (!fWindow->IsVisible() || !fCurrentView->IsVisible()) {
BRegion empty;
fLink.AttachRegion(empty);
} else {
_UpdateCurrentDrawingRegion();
BRegion region(fCurrentDrawingRegion);
fCurrentView->ScreenToLocalTransform().Apply(®ion);
fLink.AttachRegion(region);
}
fLink.Flush();
break;
}
case AS_VIEW_SET_CLIP_REGION:
{
int32 rectCount;
status_t status = link.Read<int32>(&rectCount);
// a negative count means no
// region for the current draw state,
// but an *empty* region is actually valid!
// even if it means no drawing is allowed
if (status < B_OK)
break;
if (rectCount >= 0) {
// we are supposed to set the clipping region
BRegion region;
if (rectCount > 0 && link.ReadRegion(®ion) < B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_CLIP_REGION: "
"View: %s -> rect count: %" B_PRId32 ", frame = "
"BRect(%.1f, %.1f, %.1f, %.1f)\n",
Title(), fCurrentView->Name(), rectCount,
region.Frame().left, region.Frame().top,
region.Frame().right, region.Frame().bottom));
fCurrentView->SetUserClipping(®ion);
} else {
// we are supposed to unset the clipping region
// passing NULL sets this states region to that
// of the previous state
DTRACE(("ServerWindow %s: Message AS_VIEW_SET_CLIP_REGION: "
"View: %s -> unset\n", Title(), fCurrentView->Name()));
fCurrentView->SetUserClipping(NULL);
}
fCurrentDrawingRegionValid = false;
break;
}
case AS_VIEW_CLIP_TO_RECT:
{
bool inverse;
BRect rect;
link.Read<bool>(&inverse);
link.Read<BRect>(&rect);
bool needDrawStateUpdate = fCurrentView->ClipToRect(
rect, inverse);
fCurrentDrawingRegionValid = false;
if (needDrawStateUpdate)
_UpdateDrawState(fCurrentView);
_UpdateCurrentDrawingRegion();
BRegion region(fCurrentDrawingRegion);
fCurrentView->ScreenToLocalTransform().Apply(®ion);
break;
}
case AS_VIEW_CLIP_TO_SHAPE:
{
bool inverse;
link.Read<bool>(&inverse);
shape_data shape;
link.Read<int32>(&shape.opCount);
link.Read<int32>(&shape.ptCount);
shape.opSize = shape.opCount * sizeof(uint32);
shape.ptSize = shape.ptCount * sizeof(BPoint);
shape.opList = new(nothrow) uint32[shape.opCount];
shape.ptList = new(nothrow) BPoint[shape.ptCount];
if (link.Read(shape.opList, shape.opSize) >= B_OK
&& link.Read(shape.ptList, shape.ptSize) >= B_OK) {
fCurrentView->ClipToShape(&shape, inverse);
_UpdateDrawState(fCurrentView);
}
delete[] shape.opList;
delete[] shape.ptList;
break;
}
case AS_VIEW_INVALIDATE_RECT:
{
// NOTE: looks like this call is NOT affected by origin and scale
// on R5 so this implementation is "correct"
BRect invalidRect;
if (link.Read<BRect>(&invalidRect) == B_OK) {
DTRACE(("ServerWindow %s: Message AS_VIEW_INVALIDATE_RECT: "
"View: %s -> BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(),
fCurrentView->Name(), invalidRect.left, invalidRect.top,
invalidRect.right, invalidRect.bottom));
View* view = NULL;
if (link.Read<View*>(&view) != B_OK)
view = fCurrentView;
// make sure the view is still available!
if (view != fCurrentView
&& !fWindow->TopView()->HasView(view))
break;
BRegion dirty(invalidRect);
fWindow->InvalidateView(view, dirty);
}
break;
}
case AS_VIEW_DELAYED_INVALIDATE_RECT:
{
bigtime_t time = 0;
BRect invalidRect;
if (link.Read<bigtime_t>(&time) == B_OK
&& link.Read<BRect>(&invalidRect) == B_OK) {
DTRACE(("ServerWindow %s: Message "
"AS_VIEW_DELAYED_INVALIDATE_RECT: "
"View: %s -> BRect(%.1f, %.1f, %.1f, %.1f) at time %llu\n",
Title(), fCurrentView->Name(), invalidRect.left,
invalidRect.top, invalidRect.right, invalidRect.bottom,
time));
DelayedMessage delayed(AS_VIEW_INVALIDATE_RECT, time, true);
delayed.AddTarget(MessagePort());
delayed.SetMerge(DM_MERGE_DUPLICATES);
if (delayed.Attach<BRect>(invalidRect) == B_OK
&& delayed.Attach<View*>(fCurrentView) == B_OK)
delayed.Flush();
}
break;
}
case AS_VIEW_INVALIDATE_REGION:
{
// NOTE: looks like this call is NOT affected by origin and scale
// on R5 so this implementation is "correct"
BRegion region;
if (link.ReadRegion(®ion) < B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_VIEW_INVALIDATE_REGION: "
"View: %s -> rect count: %" B_PRId32 ", frame: BRect(%.1f, "
"%.1f, %.1f, %.1f)\n", Title(),
fCurrentView->Name(), region.CountRects(),
region.Frame().left, region.Frame().top,
region.Frame().right, region.Frame().bottom));
fWindow->InvalidateView(fCurrentView, region);
break;
}
case AS_VIEW_DRAG_IMAGE:
{
// TODO: flesh out AS_VIEW_DRAG_IMAGE
DTRACE(("ServerWindow %s: Message AS_DRAG_IMAGE\n", Title()));
int32 bitmapToken;
drawing_mode dragMode;
BPoint offset;
int32 bufferSize;
link.Read<int32>(&bitmapToken);
link.Read<int32>((int32*)&dragMode);
link.Read<BPoint>(&offset);
link.Read<int32>(&bufferSize);
if (bufferSize > 0) {
char* buffer = new (nothrow) char[bufferSize];
BMessage dragMessage;
if (link.Read(buffer, bufferSize) == B_OK
&& dragMessage.Unflatten(buffer) == B_OK) {
ServerBitmap* bitmap
= fServerApp->GetBitmap(bitmapToken);
// TODO: possible deadlock
fDesktop->UnlockSingleWindow();
fDesktop->EventDispatcher().SetDragMessage(dragMessage,
bitmap, offset);
fDesktop->LockSingleWindow();
if (bitmap != NULL)
bitmap->ReleaseReference();
}
delete[] buffer;
}
// sync the client (it can now delete the bitmap)
fLink.StartMessage(B_OK);
fLink.Flush();
break;
}
case AS_VIEW_DRAG_RECT:
{
// TODO: flesh out AS_VIEW_DRAG_RECT
DTRACE(("ServerWindow %s: Message AS_DRAG_RECT\n", Title()));
BRect dragRect;
BPoint offset;
int32 bufferSize;
link.Read<BRect>(&dragRect);
link.Read<BPoint>(&offset);
link.Read<int32>(&bufferSize);
if (bufferSize > 0) {
char* buffer = new (nothrow) char[bufferSize];
BMessage dragMessage;
if (link.Read(buffer, bufferSize) == B_OK
&& dragMessage.Unflatten(buffer) == B_OK) {
// TODO: possible deadlock
fDesktop->UnlockSingleWindow();
fDesktop->EventDispatcher().SetDragMessage(dragMessage,
NULL /* should be dragRect */, offset);
fDesktop->LockSingleWindow();
}
delete[] buffer;
}
break;
}
case AS_VIEW_BEGIN_RECT_TRACK:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_BEGIN_RECT_TRACK\n",
Title()));
BRect dragRect;
uint32 style;
link.Read<BRect>(&dragRect);
link.Read<uint32>(&style);
// TODO: implement rect tracking (used sometimes for selecting
// a group of things, also sometimes used to appear to drag
// something, but without real drag message)
break;
}
case AS_VIEW_END_RECT_TRACK:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_END_RECT_TRACK\n",
Title()));
// TODO: implement rect tracking
break;
}
case AS_VIEW_BEGIN_PICTURE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_BEGIN_PICTURE\n",
Title()));
ServerPicture* picture = App()->CreatePicture();
if (picture != NULL) {
picture->SyncState(fCurrentView);
fCurrentView->SetPicture(picture);
}
break;
}
case AS_VIEW_APPEND_TO_PICTURE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_APPEND_TO_PICTURE\n",
Title()));
int32 token;
link.Read<int32>(&token);
ServerPicture* picture = App()->GetPicture(token);
if (picture != NULL)
picture->SyncState(fCurrentView);
fCurrentView->SetPicture(picture);
if (picture != NULL)
picture->ReleaseReference();
break;
}
case AS_VIEW_END_PICTURE:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_END_PICTURE\n",
Title()));
ServerPicture* picture = fCurrentView->Picture();
if (picture != NULL) {
fCurrentView->SetPicture(NULL);
fLink.StartMessage(B_OK);
fLink.Attach<int32>(picture->Token());
} else
fLink.StartMessage(B_ERROR);
fLink.Flush();
break;
}
case AS_VIEW_BEGIN_LAYER:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_BEGIN_LAYER\n",
Title()));
uint8 opacity;
link.Read<uint8>(&opacity);
Layer* layer = new(std::nothrow) Layer(opacity);
if (layer == NULL)
break;
if (opacity != 255) {
fCurrentView->CurrentState()->SetDrawingMode(B_OP_ALPHA);
fCurrentView->CurrentState()->SetBlendingMode(B_PIXEL_ALPHA,
B_ALPHA_COMPOSITE);
fCurrentView->CurrentState()->SetDrawingModeLocked(true);
}
fCurrentView->SetPicture(layer);
break;
}
default:
_DispatchViewDrawingMessage(code, link);
break;
}
}
/*! Dispatches all view drawing messages.
The desktop clipping must be read locked when entering this method.
Requires a valid fCurrentView.
*/
void
ServerWindow::_DispatchViewDrawingMessage(int32 code,
BPrivate::LinkReceiver &link)
{
if (!fCurrentView->IsVisible() || !fWindow->IsVisible()) {
if (link.NeedsReply()) {
debug_printf("ServerWindow::DispatchViewDrawingMessage() got "
"message %" B_PRId32 " that needs a reply!\n", code);
// the client is now blocking and waiting for a reply!
fLink.StartMessage(B_ERROR);
fLink.Flush();
}
return;
}
DrawingEngine* drawingEngine = fWindow->GetDrawingEngine();
if (!drawingEngine) {
// ?!?
debug_printf("ServerWindow %s: no drawing engine!!\n", Title());
if (link.NeedsReply()) {
// the client is now blocking and waiting for a reply!
fLink.StartMessage(B_ERROR);
fLink.Flush();
}
return;
}
_UpdateCurrentDrawingRegion();
if (fCurrentDrawingRegion.CountRects() <= 0 && code != AS_VIEW_END_LAYER) {
// If the command is AS_VIEW_END_LAYER, then we continue even if
// the clipping region is empty. The layer itself might set a valid
// clipping while its contents are drawn, and even if it doesn't,
// we must still play back its picture so that we don't leak
// nested layer instances.
DTRACE(("ServerWindow %s: _DispatchViewDrawingMessage(): View: %s, "
"INVALID CLIPPING!\n", Title(), fCurrentView->Name()));
if (link.NeedsReply()) {
// the client is now blocking and waiting for a reply!
fLink.StartMessage(B_ERROR);
fLink.Flush();
}
return;
}
drawingEngine->LockParallelAccess();
// NOTE: the region is not copied, Painter keeps a pointer,
// that's why you need to use the clipping only for as long
// as you have it locked
drawingEngine->ConstrainClippingRegion(&fCurrentDrawingRegion);
switch (code) {
case AS_STROKE_LINE:
{
ViewStrokeLineInfo info;
if (link.Read<ViewStrokeLineInfo>(&info) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_STROKE_LINE: View: %s -> "
"BPoint(%.1f, %.1f) - BPoint(%.1f, %.1f)\n", Title(),
fCurrentView->Name(),
info.startPoint.x, info.startPoint.y,
info.endPoint.x, info.endPoint.y));
BPoint penPos = info.endPoint;
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
transform.Apply(&info.startPoint);
transform.Apply(&info.endPoint);
drawingEngine->StrokeLine(info.startPoint, info.endPoint);
// We update the pen here because many DrawingEngine calls which
// do not update the pen position actually call StrokeLine
// TODO: Decide where to put this, for example, it cannot be done
// for DrawString(), also there needs to be a decision, if the pen
// location is in View coordinates (I think it should be) or in
// screen coordinates.
fCurrentView->CurrentState()->SetPenLocation(penPos);
break;
}
case AS_VIEW_INVERT_RECT:
{
BRect rect;
if (link.Read<BRect>(&rect) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_INVERT_RECT: View: %s -> "
"BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(),
fCurrentView->Name(), rect.left, rect.top, rect.right,
rect.bottom));
fCurrentView->PenToScreenTransform().Apply(&rect);
drawingEngine->InvertRect(rect);
break;
}
case AS_STROKE_RECT:
{
BRect rect;
if (link.Read<BRect>(&rect) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_STROKE_RECT: View: %s -> "
"BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(),
fCurrentView->Name(), rect.left, rect.top, rect.right,
rect.bottom));
fCurrentView->PenToScreenTransform().Apply(&rect);
drawingEngine->StrokeRect(rect);
break;
}
case AS_FILL_RECT:
{
BRect rect;
if (link.Read<BRect>(&rect) != B_OK)
break;
DTRACE(("ServerWindow %s: Message AS_FILL_RECT: View: %s -> "
"BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(),
fCurrentView->Name(), rect.left, rect.top, rect.right,
rect.bottom));
fCurrentView->PenToScreenTransform().Apply(&rect);
drawingEngine->FillRect(rect);
break;
}
case AS_FILL_RECT_GRADIENT:
{
BRect rect;
link.Read<BRect>(&rect);
BGradient* gradient;
if (link.ReadGradient(&gradient) != B_OK)
break;
GTRACE(("ServerWindow %s: Message AS_FILL_RECT_GRADIENT: View: %s "
"-> BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(),
fCurrentView->Name(), rect.left, rect.top, rect.right,
rect.bottom));
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
transform.Apply(&rect);
transform.Apply(gradient);
drawingEngine->FillRect(rect, *gradient);
delete gradient;
break;
}
case AS_VIEW_DRAW_BITMAP:
{
ViewDrawBitmapInfo info;
if (link.Read<ViewDrawBitmapInfo>(&info) != B_OK)
break;
#if 0
if (strcmp(fServerApp->SignatureLeaf(), "x-vnd.videolan-vlc") == 0)
info.options |= B_FILTER_BITMAP_BILINEAR;
#endif
ServerBitmap* bitmap = fServerApp->GetBitmap(info.bitmapToken);
if (bitmap != NULL) {
DTRACE(("ServerWindow %s: Message AS_VIEW_DRAW_BITMAP: "
"View: %s, bitmap: %" B_PRId32 " (size %" B_PRId32 " x "
"%" B_PRId32 "), BRect(%.1f, %.1f, %.1f, %.1f) -> "
"BRect(%.1f, %.1f, %.1f, %.1f)\n",
fTitle, fCurrentView->Name(), info.bitmapToken,
bitmap->Width(), bitmap->Height(),
info.bitmapRect.left, info.bitmapRect.top,
info.bitmapRect.right, info.bitmapRect.bottom,
info.viewRect.left, info.viewRect.top,
info.viewRect.right, info.viewRect.bottom));
fCurrentView->PenToScreenTransform().Apply(&info.viewRect);
// TODO: Unbreak...
// if ((info.options & B_WAIT_FOR_RETRACE) != 0)
// fDesktop->HWInterface()->WaitForRetrace(20000);
drawingEngine->DrawBitmap(bitmap, info.bitmapRect,
info.viewRect, info.options);
bitmap->ReleaseReference();
}
break;
}
case AS_STROKE_ARC:
case AS_FILL_ARC:
{
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ARC\n", Title()));
float angle, span;
BRect r;
link.Read<BRect>(&r);
link.Read<float>(&angle);
if (link.Read<float>(&span) != B_OK)
break;
fCurrentView->PenToScreenTransform().Apply(&r);
drawingEngine->DrawArc(r, angle, span, code == AS_FILL_ARC);
break;
}
case AS_FILL_ARC_GRADIENT:
{
GTRACE(("ServerWindow %s: Message AS_FILL_ARC_GRADIENT\n",
Title()));
float angle, span;
BRect r;
link.Read<BRect>(&r);
link.Read<float>(&angle);
link.Read<float>(&span);
BGradient* gradient;
if (link.ReadGradient(&gradient) != B_OK)
break;
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
transform.Apply(&r);
transform.Apply(gradient);
drawingEngine->FillArc(r, angle, span, *gradient);
delete gradient;
break;
}
case AS_STROKE_BEZIER:
case AS_FILL_BEZIER:
{
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_BEZIER\n",
Title()));
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
BPoint pts[4];
status_t status;
for (int32 i = 0; i < 4; i++) {
status = link.Read<BPoint>(&(pts[i]));
transform.Apply(&pts[i]);
}
if (status != B_OK)
break;
drawingEngine->DrawBezier(pts, code == AS_FILL_BEZIER);
break;
}
case AS_FILL_BEZIER_GRADIENT:
{
GTRACE(("ServerWindow %s: Message AS_FILL_BEZIER_GRADIENT\n",
Title()));
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
BPoint pts[4];
for (int32 i = 0; i < 4; i++) {
link.Read<BPoint>(&(pts[i]));
transform.Apply(&pts[i]);
}
BGradient* gradient;
if (link.ReadGradient(&gradient) != B_OK)
break;
transform.Apply(gradient);
drawingEngine->FillBezier(pts, *gradient);
delete gradient;
break;
}
case AS_STROKE_ELLIPSE:
case AS_FILL_ELLIPSE:
{
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ELLIPSE\n",
Title()));
BRect rect;
if (link.Read<BRect>(&rect) != B_OK)
break;
fCurrentView->PenToScreenTransform().Apply(&rect);
drawingEngine->DrawEllipse(rect, code == AS_FILL_ELLIPSE);
break;
}
case AS_FILL_ELLIPSE_GRADIENT:
{
GTRACE(("ServerWindow %s: Message AS_FILL_ELLIPSE_GRADIENT\n",
Title()));
BRect rect;
link.Read<BRect>(&rect);
BGradient* gradient;
if (link.ReadGradient(&gradient) != B_OK)
break;
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
transform.Apply(&rect);
transform.Apply(gradient);
drawingEngine->FillEllipse(rect, *gradient);
delete gradient;
break;
}
case AS_STROKE_ROUNDRECT:
case AS_FILL_ROUNDRECT:
{
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ROUNDRECT\n",
Title()));
BRect rect;
float xRadius;
float yRadius;
link.Read<BRect>(&rect);
link.Read<float>(&xRadius);
if (link.Read<float>(&yRadius) != B_OK)
break;
fCurrentView->PenToScreenTransform().Apply(&rect);
float scale = fCurrentView->CurrentState()->CombinedScale();
drawingEngine->DrawRoundRect(rect, xRadius * scale, yRadius * scale,
code == AS_FILL_ROUNDRECT);
break;
}
case AS_FILL_ROUNDRECT_GRADIENT:
{
GTRACE(("ServerWindow %s: Message AS_FILL_ROUNDRECT_GRADIENT\n",
Title()));
BRect rect;
float xrad,yrad;
link.Read<BRect>(&rect);
link.Read<float>(&xrad);
link.Read<float>(&yrad);
BGradient* gradient;
if (link.ReadGradient(&gradient) != B_OK)
break;
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
transform.Apply(&rect);
transform.Apply(gradient);
drawingEngine->FillRoundRect(rect, xrad, yrad, *gradient);
delete gradient;
break;
}
case AS_STROKE_TRIANGLE:
case AS_FILL_TRIANGLE:
{
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_TRIANGLE\n",
Title()));
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
BPoint pts[3];
BRect rect;
for (int32 i = 0; i < 3; i++) {
link.Read<BPoint>(&(pts[i]));
transform.Apply(&pts[i]);
}
if (link.Read<BRect>(&rect) != B_OK)
break;
transform.Apply(&rect);
drawingEngine->DrawTriangle(pts, rect, code == AS_FILL_TRIANGLE);
break;
}
case AS_FILL_TRIANGLE_GRADIENT:
{
DTRACE(("ServerWindow %s: Message AS_FILL_TRIANGLE_GRADIENT\n",
Title()));
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
BPoint pts[3];
BRect rect;
for (int32 i = 0; i < 3; i++) {
link.Read<BPoint>(&(pts[i]));
transform.Apply(&pts[i]);
}
link.Read<BRect>(&rect);
BGradient* gradient;
if (link.ReadGradient(&gradient) != B_OK)
break;
transform.Apply(&rect);
transform.Apply(gradient);
drawingEngine->FillTriangle(pts, rect, *gradient);
delete gradient;
break;
}
case AS_STROKE_POLYGON:
case AS_FILL_POLYGON:
{
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_POLYGON\n",
Title()));
BRect polyFrame;
bool isClosed = true;
int32 pointCount;
link.Read<BRect>(&polyFrame);
if (code == AS_STROKE_POLYGON)
link.Read<bool>(&isClosed);
link.Read<int32>(&pointCount);
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
BPoint* pointList = new(nothrow) BPoint[pointCount];
if (link.Read(pointList, pointCount * sizeof(BPoint)) >= B_OK) {
for (int32 i = 0; i < pointCount; i++)
transform.Apply(&pointList[i]);
transform.Apply(&polyFrame);
drawingEngine->DrawPolygon(pointList, pointCount, polyFrame,
code == AS_FILL_POLYGON, isClosed && pointCount > 2);
}
delete[] pointList;
break;
}
case AS_FILL_POLYGON_GRADIENT:
{
DTRACE(("ServerWindow %s: Message AS_FILL_POLYGON_GRADIENT\n",
Title()));
BRect polyFrame;
bool isClosed = true;
int32 pointCount;
link.Read<BRect>(&polyFrame);
link.Read<int32>(&pointCount);
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
BPoint* pointList = new(nothrow) BPoint[pointCount];
BGradient* gradient;
if (link.Read(pointList, pointCount * sizeof(BPoint)) == B_OK
&& link.ReadGradient(&gradient) == B_OK) {
for (int32 i = 0; i < pointCount; i++)
transform.Apply(&pointList[i]);
transform.Apply(&polyFrame);
transform.Apply(gradient);
drawingEngine->FillPolygon(pointList, pointCount,
polyFrame, *gradient, isClosed && pointCount > 2);
delete gradient;
}
delete[] pointList;
break;
}
case AS_STROKE_SHAPE:
case AS_FILL_SHAPE:
{
DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_SHAPE\n",
Title()));
BRect shapeFrame;
int32 opCount;
int32 ptCount;
link.Read<BRect>(&shapeFrame);
link.Read<int32>(&opCount);
link.Read<int32>(&ptCount);
uint32* opList = new(nothrow) uint32[opCount];
BPoint* ptList = new(nothrow) BPoint[ptCount];
if (link.Read(opList, opCount * sizeof(uint32)) >= B_OK &&
link.Read(ptList, ptCount * sizeof(BPoint)) >= B_OK) {
// this might seem a bit weird, but under R5, the shapes
// are always offset by the current pen location
BPoint screenOffset
= fCurrentView->CurrentState()->PenLocation();
shapeFrame.OffsetBy(screenOffset);
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
transform.Apply(&screenOffset);
transform.Apply(&shapeFrame);
drawingEngine->DrawShape(shapeFrame, opCount, opList, ptCount,
ptList, code == AS_FILL_SHAPE, screenOffset,
fCurrentView->Scale());
}
delete[] opList;
delete[] ptList;
break;
}
case AS_FILL_SHAPE_GRADIENT:
{
DTRACE(("ServerWindow %s: Message AS_FILL_SHAPE_GRADIENT\n",
Title()));
BRect shapeFrame;
int32 opCount;
int32 ptCount;
link.Read<BRect>(&shapeFrame);
link.Read<int32>(&opCount);
link.Read<int32>(&ptCount);
uint32* opList = new(nothrow) uint32[opCount];
BPoint* ptList = new(nothrow) BPoint[ptCount];
BGradient* gradient;
if (link.Read(opList, opCount * sizeof(uint32)) == B_OK
&& link.Read(ptList, ptCount * sizeof(BPoint)) == B_OK
&& link.ReadGradient(&gradient) == B_OK) {
// this might seem a bit weird, but under R5, the shapes
// are always offset by the current pen location
BPoint screenOffset
= fCurrentView->CurrentState()->PenLocation();
shapeFrame.OffsetBy(screenOffset);
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
transform.Apply(&screenOffset);
transform.Apply(&shapeFrame);
transform.Apply(gradient);
drawingEngine->FillShape(shapeFrame, opCount, opList,
ptCount, ptList, *gradient, screenOffset,
fCurrentView->Scale());
delete gradient;
}
delete[] opList;
delete[] ptList;
break;
}
case AS_FILL_REGION:
{
DTRACE(("ServerWindow %s: Message AS_FILL_REGION\n", Title()));
BRegion region;
if (link.ReadRegion(®ion) < B_OK)
break;
fCurrentView->PenToScreenTransform().Apply(®ion);
drawingEngine->FillRegion(region);
break;
}
case AS_FILL_REGION_GRADIENT:
{
DTRACE(("ServerWindow %s: Message AS_FILL_REGION_GRADIENT\n",
Title()));
BRegion region;
link.ReadRegion(®ion);
BGradient* gradient;
if (link.ReadGradient(&gradient) != B_OK)
break;
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
transform.Apply(®ion);
transform.Apply(gradient);
drawingEngine->FillRegion(region, *gradient);
delete gradient;
break;
}
case AS_STROKE_LINEARRAY:
{
DTRACE(("ServerWindow %s: Message AS_STROKE_LINEARRAY\n",
Title()));
// Attached Data:
// 1) int32 Number of lines in the array
// 2) LineArrayData
int32 lineCount;
if (link.Read<int32>(&lineCount) != B_OK || lineCount <= 0)
break;
// To speed things up, try to use a stack allocation and only
// fall back to the heap if there are enough lines...
ViewLineArrayInfo* lineData;
const int32 kStackBufferLineDataCount = 64;
ViewLineArrayInfo lineDataStackBuffer[kStackBufferLineDataCount];
if (lineCount > kStackBufferLineDataCount) {
lineData = new(std::nothrow) ViewLineArrayInfo[lineCount];
if (lineData == NULL)
break;
} else
lineData = lineDataStackBuffer;
// Read them all in one go
size_t dataSize = lineCount * sizeof(ViewLineArrayInfo);
if (link.Read(lineData, dataSize) != B_OK) {
if (lineData != lineDataStackBuffer)
delete[] lineData;
break;
}
// Convert to screen coords and draw
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
for (int32 i = 0; i < lineCount; i++) {
transform.Apply(&lineData[i].startPoint);
transform.Apply(&lineData[i].endPoint);
}
drawingEngine->StrokeLineArray(lineCount, lineData);
if (lineData != lineDataStackBuffer)
delete[] lineData;
break;
}
case AS_DRAW_STRING:
case AS_DRAW_STRING_WITH_DELTA:
{
ViewDrawStringInfo info;
if (link.Read<ViewDrawStringInfo>(&info) != B_OK
|| info.stringLength <= 0) {
break;
}
const ssize_t kMaxStackStringSize = 4096;
char stackString[kMaxStackStringSize];
char* string = stackString;
if (info.stringLength >= kMaxStackStringSize) {
// NOTE: Careful, the + 1 is for termination!
string = (char*)malloc((info.stringLength + 1 + 63) / 64 * 64);
if (string == NULL)
break;
}
escapement_delta* delta = NULL;
if (code == AS_DRAW_STRING_WITH_DELTA) {
// In this case, info.delta will contain valid values.
delta = &info.delta;
}
if (link.Read(string, info.stringLength) != B_OK) {
if (string != stackString)
free(string);
break;
}
// Terminate the string, if nothing else, it's important
// for the DTRACE call below...
string[info.stringLength] = '\0';
DTRACE(("ServerWindow %s: Message AS_DRAW_STRING, View: %s "
"-> %s\n", Title(), fCurrentView->Name(), string));
fCurrentView->PenToScreenTransform().Apply(&info.location);
BPoint penLocation = drawingEngine->DrawString(string,
info.stringLength, info.location, delta);
fCurrentView->ScreenToPenTransform().Apply(&penLocation);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
if (string != stackString)
free(string);
break;
}
case AS_DRAW_STRING_WITH_OFFSETS:
{
int32 stringLength;
if (link.Read<int32>(&stringLength) != B_OK || stringLength <= 0)
break;
int32 glyphCount;
if (link.Read<int32>(&glyphCount) != B_OK || glyphCount <= 0)
break;
const ssize_t kMaxStackStringSize = 512;
char stackString[kMaxStackStringSize];
char* string = stackString;
BPoint stackLocations[kMaxStackStringSize];
BPoint* locations = stackLocations;
MemoryDeleter stringDeleter;
MemoryDeleter locationsDeleter;
if (stringLength >= kMaxStackStringSize) {
// NOTE: Careful, the + 1 is for termination!
string = (char*)malloc((stringLength + 1 + 63) / 64 * 64);
if (string == NULL)
break;
stringDeleter.SetTo(string);
}
if (glyphCount > kMaxStackStringSize) {
locations = (BPoint*)malloc(
((glyphCount * sizeof(BPoint)) + 63) / 64 * 64);
if (locations == NULL)
break;
locationsDeleter.SetTo(locations);
}
if (link.Read(string, stringLength) != B_OK)
break;
// Count UTF8 glyphs and make sure we have enough locations
if ((int32)UTF8CountChars(string, stringLength) > glyphCount)
break;
if (link.Read(locations, glyphCount * sizeof(BPoint)) != B_OK)
break;
// Terminate the string, if nothing else, it's important
// for the DTRACE call below...
string[stringLength] = '\0';
DTRACE(("ServerWindow %s: Message AS_DRAW_STRING_WITH_OFFSETS, View: %s "
"-> %s\n", Title(), fCurrentView->Name(), string));
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
for (int32 i = 0; i < glyphCount; i++)
transform.Apply(&locations[i]);
BPoint penLocation = drawingEngine->DrawString(string,
stringLength, locations);
fCurrentView->ScreenToPenTransform().Apply(&penLocation);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
break;
}
case AS_VIEW_DRAW_PICTURE:
{
int32 token;
link.Read<int32>(&token);
BPoint where;
if (link.Read<BPoint>(&where) == B_OK) {
ServerPicture* picture = App()->GetPicture(token);
if (picture != NULL) {
// Setting the drawing origin outside of the
// state makes sure that everything the picture
// does is relative to the global picture offset.
fCurrentView->PushState();
fCurrentView->SetDrawingOrigin(where);
fCurrentView->PushState();
picture->Play(fCurrentView);
fCurrentView->PopState();
fCurrentView->PopState();
picture->ReleaseReference();
}
}
break;
}
case AS_VIEW_END_LAYER:
{
DTRACE(("ServerWindow %s: Message AS_VIEW_END_LAYER\n",
Title()));
fCurrentView->BlendAllLayers();
fCurrentView->SetPicture(NULL);
fCurrentView->CurrentState()->SetDrawingModeLocked(false);
break;
}
default:
BString codeString;
string_for_message_code(code, codeString);
debug_printf("ServerWindow %s received unexpected code: %s\n",
Title(), codeString.String());
if (link.NeedsReply()) {
// the client is now blocking and waiting for a reply!
fLink.StartMessage(B_ERROR);
fLink.Flush();
}
break;
}
drawingEngine->UnlockParallelAccess();
}
bool
ServerWindow::_DispatchPictureMessage(int32 code, BPrivate::LinkReceiver& link)
{
ServerPicture* picture = fCurrentView->Picture();
if (picture == NULL)
return false;
switch (code) {
case AS_VIEW_SET_ORIGIN:
{
float x, y;
link.Read<float>(&x);
link.Read<float>(&y);
picture->WriteSetOrigin(BPoint(x, y));
break;
}
case AS_VIEW_INVERT_RECT:
{
BRect rect;
link.Read<BRect>(&rect);
picture->WriteInvertRect(rect);
break;
}
case AS_VIEW_PUSH_STATE:
{
picture->WritePushState();
break;
}
case AS_VIEW_POP_STATE:
{
picture->WritePopState();
break;
}
case AS_VIEW_SET_DRAWING_MODE:
{
int8 drawingMode;
link.Read<int8>(&drawingMode);
picture->WriteSetDrawingMode((drawing_mode)drawingMode);
fCurrentView->CurrentState()->SetDrawingMode(
(drawing_mode)drawingMode);
fWindow->GetDrawingEngine()->SetDrawingMode(
(drawing_mode)drawingMode);
break;
}
case AS_VIEW_SET_PEN_LOC:
{
BPoint location;
link.Read<BPoint>(&location);
picture->WriteSetPenLocation(location);
fCurrentView->CurrentState()->SetPenLocation(location);
break;
}
case AS_VIEW_SET_PEN_SIZE:
{
float penSize;
link.Read<float>(&penSize);
picture->WriteSetPenSize(penSize);
fCurrentView->CurrentState()->SetPenSize(penSize);
fWindow->GetDrawingEngine()->SetPenSize(
fCurrentView->CurrentState()->PenSize());
break;
}
case AS_VIEW_SET_LINE_MODE:
{
ViewSetLineModeInfo info;
link.Read<ViewSetLineModeInfo>(&info);
picture->WriteSetLineMode(info.lineCap, info.lineJoin,
info.miterLimit);
fCurrentView->CurrentState()->SetLineCapMode(info.lineCap);
fCurrentView->CurrentState()->SetLineJoinMode(info.lineJoin);
fCurrentView->CurrentState()->SetMiterLimit(info.miterLimit);
fWindow->GetDrawingEngine()->SetStrokeMode(info.lineCap,
info.lineJoin, info.miterLimit);
break;
}
case AS_VIEW_SET_SCALE:
{
float scale;
if (link.Read<float>(&scale) != B_OK)
break;
picture->WriteSetScale(scale);
fCurrentView->SetScale(scale);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_SET_TRANSFORM:
{
BAffineTransform transform;
if (link.Read<BAffineTransform>(&transform) != B_OK)
break;
picture->WriteSetTransform(transform);
fCurrentView->CurrentState()->SetTransform(transform);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_AFFINE_TRANSLATE:
{
double x, y;
link.Read<double>(&x);
link.Read<double>(&y);
picture->WriteTranslateBy(x, y);
BAffineTransform current =
fCurrentView->CurrentState()->Transform();
current.PreTranslateBy(x, y);
fCurrentView->CurrentState()->SetTransform(current);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_AFFINE_SCALE:
{
double x, y;
link.Read<double>(&x);
link.Read<double>(&y);
picture->WriteScaleBy(x, y);
BAffineTransform current =
fCurrentView->CurrentState()->Transform();
current.PreScaleBy(x, y);
fCurrentView->CurrentState()->SetTransform(current);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_AFFINE_ROTATE:
{
double angleRadians;
link.Read<double>(&angleRadians);
picture->WriteRotateBy(angleRadians);
BAffineTransform current =
fCurrentView->CurrentState()->Transform();
current.PreRotateBy(angleRadians);
fCurrentView->CurrentState()->SetTransform(current);
_UpdateDrawState(fCurrentView);
break;
}
case AS_VIEW_SET_PATTERN:
{
pattern pat;
link.Read(&pat, sizeof(pattern));
picture->WriteSetPattern(pat);
break;
}
case AS_VIEW_SET_FONT_STATE:
{
uint16 mask = fCurrentView->CurrentState()->ReadFontFromLink(link);
fWindow->GetDrawingEngine()->SetFont(
fCurrentView->CurrentState());
picture->WriteFontState(fCurrentView->CurrentState()->Font(), mask);
break;
}
case AS_FILL_RECT:
case AS_STROKE_RECT:
{
BRect rect;
link.Read<BRect>(&rect);
picture->WriteDrawRect(rect, code == AS_FILL_RECT);
break;
}
case AS_FILL_REGION:
{
// There is no B_PIC_FILL_REGION op, we have to
// implement it using B_PIC_FILL_RECT
BRegion region;
if (link.ReadRegion(®ion) < B_OK)
break;
for (int32 i = 0; i < region.CountRects(); i++)
picture->WriteDrawRect(region.RectAt(i), true);
break;
}
case AS_STROKE_ROUNDRECT:
case AS_FILL_ROUNDRECT:
{
BRect rect;
link.Read<BRect>(&rect);
BPoint radii;
link.Read<float>(&radii.x);
link.Read<float>(&radii.y);
picture->WriteDrawRoundRect(rect, radii, code == AS_FILL_ROUNDRECT);
break;
}
case AS_STROKE_ELLIPSE:
case AS_FILL_ELLIPSE:
{
BRect rect;
link.Read<BRect>(&rect);
picture->WriteDrawEllipse(rect, code == AS_FILL_ELLIPSE);
break;
}
case AS_STROKE_ARC:
case AS_FILL_ARC:
{
BRect rect;
link.Read<BRect>(&rect);
float startTheta, arcTheta;
link.Read<float>(&startTheta);
link.Read<float>(&arcTheta);
BPoint radii((rect.Width() + 1) / 2, (rect.Height() + 1) / 2);
BPoint center = rect.LeftTop() + radii;
picture->WriteDrawArc(center, radii, startTheta, arcTheta,
code == AS_FILL_ARC);
break;
}
case AS_STROKE_TRIANGLE:
case AS_FILL_TRIANGLE:
{
// There is no B_PIC_FILL/STROKE_TRIANGLE op,
// we implement it using B_PIC_FILL/STROKE_POLYGON
BPoint points[3];
for (int32 i = 0; i < 3; i++) {
link.Read<BPoint>(&(points[i]));
}
BRect rect;
link.Read<BRect>(&rect);
picture->WriteDrawPolygon(3, points,
true, code == AS_FILL_TRIANGLE);
break;
}
case AS_STROKE_POLYGON:
case AS_FILL_POLYGON:
{
BRect polyFrame;
bool isClosed = true;
int32 pointCount;
const bool fill = (code == AS_FILL_POLYGON);
link.Read<BRect>(&polyFrame);
if (code == AS_STROKE_POLYGON)
link.Read<bool>(&isClosed);
link.Read<int32>(&pointCount);
BPoint* pointList = new(nothrow) BPoint[pointCount];
if (link.Read(pointList, pointCount * sizeof(BPoint)) >= B_OK) {
picture->WriteDrawPolygon(pointCount, pointList,
isClosed && pointCount > 2, fill);
}
delete[] pointList;
break;
}
case AS_STROKE_BEZIER:
case AS_FILL_BEZIER:
{
BPoint points[4];
for (int32 i = 0; i < 4; i++) {
link.Read<BPoint>(&(points[i]));
}
picture->WriteDrawBezier(points, code == AS_FILL_BEZIER);
break;
}
case AS_STROKE_LINE:
{
ViewStrokeLineInfo info;
link.Read<ViewStrokeLineInfo>(&info);
picture->WriteStrokeLine(info.startPoint, info.endPoint);
BPoint penPos = info.endPoint;
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
transform.Apply(&info.endPoint);
fCurrentView->CurrentState()->SetPenLocation(penPos);
break;
}
case AS_STROKE_LINEARRAY:
{
int32 lineCount;
if (link.Read<int32>(&lineCount) != B_OK || lineCount <= 0)
break;
// To speed things up, try to use a stack allocation and only
// fall back to the heap if there are enough lines...
ViewLineArrayInfo* lineData;
const int32 kStackBufferLineDataCount = 64;
ViewLineArrayInfo lineDataStackBuffer[kStackBufferLineDataCount];
if (lineCount > kStackBufferLineDataCount) {
lineData = new(std::nothrow) ViewLineArrayInfo[lineCount];
if (lineData == NULL)
break;
} else
lineData = lineDataStackBuffer;
// Read them all in one go
size_t dataSize = lineCount * sizeof(ViewLineArrayInfo);
if (link.Read(lineData, dataSize) != B_OK) {
if (lineData != lineDataStackBuffer)
delete[] lineData;
break;
}
picture->WritePushState();
for (int32 i = 0; i < lineCount; i++) {
picture->WriteSetHighColor(lineData[i].color);
picture->WriteStrokeLine(lineData[i].startPoint,
lineData[i].endPoint);
}
picture->WritePopState();
if (lineData != lineDataStackBuffer)
delete[] lineData;
break;
}
case AS_VIEW_SET_LOW_COLOR:
case AS_VIEW_SET_HIGH_COLOR:
{
rgb_color color;
link.Read(&color, sizeof(rgb_color));
if (code == AS_VIEW_SET_HIGH_COLOR) {
picture->WriteSetHighColor(color);
fCurrentView->CurrentState()->SetHighColor(color);
fWindow->GetDrawingEngine()->SetHighColor(color);
} else {
picture->WriteSetLowColor(color);
fCurrentView->CurrentState()->SetLowColor(color);
fWindow->GetDrawingEngine()->SetLowColor(color);
}
} break;
case AS_DRAW_STRING:
case AS_DRAW_STRING_WITH_DELTA:
{
ViewDrawStringInfo info;
if (link.Read<ViewDrawStringInfo>(&info) != B_OK)
break;
char* string = (char*)malloc(info.stringLength + 1);
if (string == NULL)
break;
if (code != AS_DRAW_STRING_WITH_DELTA) {
// In this case, info.delta will NOT contain valid values.
info.delta = (escapement_delta){ 0, 0 };
}
if (link.Read(string, info.stringLength) != B_OK) {
free(string);
break;
}
// Terminate the string
string[info.stringLength] = '\0';
picture->WriteDrawString(info.location, string, info.stringLength,
info.delta);
// We need to update the pen location
fCurrentView->PenToScreenTransform().Apply(&info.location);
BPoint penLocation = fWindow->GetDrawingEngine()->DrawStringDry(
string, info.stringLength, info.location, &info.delta);
fCurrentView->ScreenToPenTransform().Apply(&penLocation);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
free(string);
break;
}
case AS_DRAW_STRING_WITH_OFFSETS:
{
int32 stringLength;
if (link.Read<int32>(&stringLength) != B_OK || stringLength <= 0)
break;
int32 glyphCount;
if (link.Read<int32>(&glyphCount) != B_OK || glyphCount <= 0)
break;
const ssize_t kMaxStackStringSize = 512;
char stackString[kMaxStackStringSize];
char* string = stackString;
BPoint stackLocations[kMaxStackStringSize];
BPoint* locations = stackLocations;
MemoryDeleter stringDeleter;
MemoryDeleter locationsDeleter;
if (stringLength >= kMaxStackStringSize) {
// NOTE: Careful, the + 1 is for termination!
string = (char*)malloc((stringLength + 1 + 63) / 64 * 64);
if (string == NULL)
break;
stringDeleter.SetTo(string);
}
if (glyphCount > kMaxStackStringSize) {
locations = (BPoint*)malloc(
((glyphCount * sizeof(BPoint)) + 63) / 64 * 64);
if (locations == NULL)
break;
locationsDeleter.SetTo(locations);
}
if (link.Read(string, stringLength) != B_OK)
break;
// Count UTF8 glyphs and make sure we have enough locations
if ((int32)UTF8CountChars(string, stringLength) > glyphCount)
break;
if (link.Read(locations, glyphCount * sizeof(BPoint)) != B_OK)
break;
// Terminate the string
string[stringLength] = '\0';
const SimpleTransform transform =
fCurrentView->PenToScreenTransform();
for (int32 i = 0; i < glyphCount; i++)
transform.Apply(&locations[i]);
picture->WriteDrawString(string, stringLength, locations,
glyphCount);
// Update pen location
BPoint penLocation = fWindow->GetDrawingEngine()->DrawStringDry(
string, stringLength, locations);
fCurrentView->ScreenToPenTransform().Apply(&penLocation);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
break;
}
case AS_STROKE_SHAPE:
case AS_FILL_SHAPE:
{
BRect shapeFrame;
int32 opCount;
int32 ptCount;
link.Read<BRect>(&shapeFrame);
link.Read<int32>(&opCount);
link.Read<int32>(&ptCount);
uint32* opList = new(std::nothrow) uint32[opCount];
BPoint* ptList = new(std::nothrow) BPoint[ptCount];
if (opList != NULL && ptList != NULL
&& link.Read(opList, opCount * sizeof(uint32)) >= B_OK
&& link.Read(ptList, ptCount * sizeof(BPoint)) >= B_OK) {
// This might seem a bit weird, but under BeOS, the shapes
// are always offset by the current pen location
BPoint penLocation
= fCurrentView->CurrentState()->PenLocation();
for (int32 i = 0; i < ptCount; i++) {
ptList[i] += penLocation;
}
const bool fill = (code == AS_FILL_SHAPE);
picture->WriteDrawShape(opCount, opList, ptCount, ptList, fill);
}
delete[] opList;
delete[] ptList;
break;
}
case AS_VIEW_DRAW_BITMAP:
{
ViewDrawBitmapInfo info;
link.Read<ViewDrawBitmapInfo>(&info);
ServerBitmap* bitmap = App()->GetBitmap(info.bitmapToken);
if (bitmap == NULL)
break;
picture->WriteDrawBitmap(info.bitmapRect, info.viewRect,
bitmap->Width(), bitmap->Height(), bitmap->BytesPerRow(),
bitmap->ColorSpace(), info.options, bitmap->Bits(),
bitmap->BitsLength());
bitmap->ReleaseReference();
break;
}
case AS_VIEW_DRAW_PICTURE:
{
int32 token;
link.Read<int32>(&token);
BPoint where;
if (link.Read<BPoint>(&where) == B_OK) {
ServerPicture* pictureToDraw = App()->GetPicture(token);
if (pictureToDraw != NULL) {
// We need to make a copy of the picture, since it can
// change after it has been drawn
ServerPicture* copy = App()->CreatePicture(pictureToDraw);
picture->NestPicture(copy);
picture->WriteDrawPicture(where, copy->Token());
pictureToDraw->ReleaseReference();
}
}
break;
}
case AS_VIEW_SET_CLIP_REGION:
{
int32 rectCount;
status_t status = link.Read<int32>(&rectCount);
// a negative count means no
// region for the current draw state,
// but an *empty* region is actually valid!
// even if it means no drawing is allowed
if (status < B_OK)
break;
if (rectCount >= 0) {
// we are supposed to set the clipping region
BRegion region;
if (rectCount > 0 && link.ReadRegion(®ion) < B_OK)
break;
picture->WriteSetClipping(region);
} else {
// we are supposed to clear the clipping region
picture->WriteClearClipping();
}
break;
}
case AS_VIEW_CLIP_TO_PICTURE:
{
int32 pictureToken;
BPoint where;
bool inverse = false;
link.Read<int32>(&pictureToken);
if (pictureToken < 0)
break;
link.Read<BPoint>(&where);
if (link.Read<bool>(&inverse) != B_OK)
break;
ServerPicture* pictureToClip = fServerApp->GetPicture(pictureToken);
if (pictureToClip != NULL) {
// We need to make a copy of the picture, since it can
// change after it has been drawn
ServerPicture* copy = App()->CreatePicture(pictureToClip);
picture->NestPicture(copy);
picture->WriteClipToPicture(copy->Token(), where, inverse);
pictureToClip->ReleaseReference();
}
break;
}
case AS_VIEW_CLIP_TO_RECT:
{
bool inverse;
BRect rect;
link.Read<bool>(&inverse);
link.Read<BRect>(&rect);
picture->WriteClipToRect(rect, inverse);
break;
}
case AS_VIEW_CLIP_TO_SHAPE:
{
bool inverse;
link.Read<bool>(&inverse);
shape_data shape;
link.Read<int32>(&shape.opCount);
link.Read<int32>(&shape.ptCount);
shape.opSize = shape.opCount * sizeof(uint32);
shape.ptSize = shape.ptCount * sizeof(BPoint);
shape.opList = new(nothrow) uint32[shape.opCount];
shape.ptList = new(nothrow) BPoint[shape.ptCount];
if (link.Read(shape.opList, shape.opSize) >= B_OK
&& link.Read(shape.ptList, shape.ptSize) >= B_OK) {
picture->WriteClipToShape(shape.opCount, shape.opList,
shape.ptCount, shape.ptList, inverse);
}
delete[] shape.opList;
delete[] shape.ptList;
break;
}
case AS_VIEW_BEGIN_PICTURE:
{
ServerPicture* newPicture = App()->CreatePicture();
if (newPicture != NULL) {
newPicture->PushPicture(picture);
newPicture->SyncState(fCurrentView);
fCurrentView->SetPicture(newPicture);
}
break;
}
case AS_VIEW_APPEND_TO_PICTURE:
{
int32 token;
link.Read<int32>(&token);
ServerPicture* appendPicture = App()->GetPicture(token);
if (appendPicture != NULL) {
//picture->SyncState(fCurrentView);
appendPicture->AppendPicture(picture);
}
fCurrentView->SetPicture(appendPicture);
if (appendPicture != NULL)
appendPicture->ReleaseReference();
break;
}
case AS_VIEW_END_PICTURE:
{
ServerPicture* poppedPicture = picture->PopPicture();
fCurrentView->SetPicture(poppedPicture);
if (poppedPicture != NULL)
poppedPicture->ReleaseReference();
fLink.StartMessage(B_OK);
fLink.Attach<int32>(picture->Token());
fLink.Flush();
return true;
}
case AS_VIEW_BEGIN_LAYER:
{
uint8 opacity;
link.Read<uint8>(&opacity);
Layer* layer = dynamic_cast<Layer*>(picture);
if (layer == NULL)
break;
Layer* nextLayer = new(std::nothrow) Layer(opacity);
if (nextLayer == NULL)
break;
if (opacity != 255) {
fCurrentView->CurrentState()->SetDrawingMode(B_OP_ALPHA);
fCurrentView->CurrentState()->SetBlendingMode(B_PIXEL_ALPHA,
B_ALPHA_COMPOSITE);
fCurrentView->CurrentState()->SetDrawingModeLocked(true);
}
nextLayer->PushLayer(layer);
fCurrentView->SetPicture(nextLayer);
break;
}
case AS_VIEW_END_LAYER:
{
Layer* layer = dynamic_cast<Layer*>(picture);
if (layer == NULL)
break;
Layer* previousLayer = layer->PopLayer();
if (previousLayer == NULL) {
// End last layer
return false;
}
fCurrentView->SetPicture(previousLayer);
previousLayer->WriteBlendLayer(layer);
break;
}
/*
case AS_VIEW_SET_BLENDING_MODE:
{
ViewBlendingModeInfo info;
link.Read<ViewBlendingModeInfo>(&info);
picture->BeginOp(B_PIC_SET_BLENDING_MODE);
picture->AddInt16((int16)info.sourceAlpha);
picture->AddInt16((int16)info.alphaFunction);
picture->EndOp();
fCurrentView->CurrentState()->SetBlendingMode(info.sourceAlpha,
info.alphaFunction);
fWindow->GetDrawingEngine()->SetBlendingMode(info.sourceAlpha,
info.alphaFunction);
break;
}*/
default:
return false;
}
if (link.NeedsReply()) {
fLink.StartMessage(B_ERROR);
fLink.Flush();
}
return true;
}
/*! \brief Message-dispatching loop for the ServerWindow
Watches the ServerWindow's message port and dispatches as necessary
*/
void
ServerWindow::_MessageLooper()
{
// Send a reply to our window - it is expecting fMessagePort
// port and some other info.
fLink.StartMessage(B_OK);
fLink.Attach<port_id>(fMessagePort);
int32 minWidth, maxWidth, minHeight, maxHeight;
fWindow->GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight);
fLink.Attach<BRect>(fWindow->Frame());
fLink.Attach<float>((float)minWidth);
fLink.Attach<float>((float)maxWidth);
fLink.Attach<float>((float)minHeight);
fLink.Attach<float>((float)maxHeight);
fLink.Flush();
BPrivate::LinkReceiver& receiver = fLink.Receiver();
bool quitLoop = false;
while (!quitLoop) {
//STRACE(("info: ServerWindow::MonitorWin listening on port %ld.\n",
// fMessagePort));
int32 code;
status_t status = receiver.GetNextMessage(code);
if (status != B_OK) {
// that shouldn't happen, it's our port
printf("Someone deleted our message port!\n");
// try to let our client die happily
NotifyQuitRequested();
break;
}
#ifdef PROFILE_MESSAGE_LOOP
bigtime_t start = system_time();
#endif
Lock();
#ifdef PROFILE_MESSAGE_LOOP
bigtime_t diff = system_time() - start;
if (diff > 10000) {
printf("ServerWindow %s: lock acquisition took %" B_PRId64 " usecs\n",
Title(), diff);
}
#endif
int32 messagesProcessed = 0;
bigtime_t processingStart = system_time();
bool lockedDesktopSingleWindow = false;
while (true) {
if (code == AS_DELETE_WINDOW || code == kMsgQuitLooper) {
// this means the client has been killed
DTRACE(("ServerWindow %s received 'AS_DELETE_WINDOW' message "
"code\n", Title()));
if (code == AS_DELETE_WINDOW) {
fLink.StartMessage(B_OK);
fLink.Flush();
}
if (lockedDesktopSingleWindow)
fDesktop->UnlockSingleWindow();
quitLoop = true;
// ServerWindow's destructor takes care of pulling this object
// off the desktop.
ASSERT(fWindow->IsHidden());
break;
}
// Acquire the appropriate lock
bool needsAllWindowsLocked = _MessageNeedsAllWindowsLocked(code);
if (needsAllWindowsLocked) {
// We may already still hold the read-lock from the previous
// inner-loop iteration.
if (lockedDesktopSingleWindow) {
fDesktop->UnlockSingleWindow();
lockedDesktopSingleWindow = false;
}
fDesktop->LockAllWindows();
} else {
// We never keep the write-lock across inner-loop iterations,
// so there is nothing else to do besides read-locking unless
// we already have the read-lock from the previous iteration.
if (!lockedDesktopSingleWindow) {
fDesktop->LockSingleWindow();
lockedDesktopSingleWindow = true;
}
}
if (atomic_and(&fRedrawRequested, 0) != 0) {
#ifdef PROFILE_MESSAGE_LOOP
bigtime_t redrawStart = system_time();
#endif
fWindow->RedrawDirtyRegion();
#ifdef PROFILE_MESSAGE_LOOP
diff = system_time() - redrawStart;
atomic_add(&sRedrawProcessingTime.count, 1);
# ifndef HAIKU_TARGET_PLATFORM_LIBBE_TEST
atomic_add64(&sRedrawProcessingTime.time, diff);
# else
sRedrawProcessingTime.time += diff;
# endif
#endif
}
#ifdef PROFILE_MESSAGE_LOOP
bigtime_t dispatchStart = system_time();
#endif
_DispatchMessage(code, receiver);
#ifdef PROFILE_MESSAGE_LOOP
if (code >= 0 && code < AS_LAST_CODE) {
diff = system_time() - dispatchStart;
atomic_add(&sMessageProfile[code].count, 1);
#ifndef HAIKU_TARGET_PLATFORM_LIBBE_TEST
atomic_add64(&sMessageProfile[code].time, diff);
#else
sMessageProfile[code].time += diff;
#endif
if (diff > 10000) {
printf("ServerWindow %s: message %" B_PRId32 " took %"
B_PRId64 " usecs\n", Title(), code, diff);
}
}
#endif
if (needsAllWindowsLocked)
fDesktop->UnlockAllWindows();
// Only process up to 70 waiting messages at once (we have the
// Desktop locked), but don't hold the lock longer than 10 ms
if (!receiver.HasMessages() || ++messagesProcessed > 70
|| system_time() - processingStart > 10000) {
if (lockedDesktopSingleWindow)
fDesktop->UnlockSingleWindow();
break;
}
// next message
status_t status = receiver.GetNextMessage(code);
if (status != B_OK) {
// that shouldn't happen, it's our port
printf("Someone deleted our message port!\n");
if (lockedDesktopSingleWindow)
fDesktop->UnlockSingleWindow();
// try to let our client die happily
NotifyQuitRequested();
break;
}
}
Unlock();
}
// We were asked to quit the message loop - either on request or because of
// an error.
Quit();
// does not return
}
void
ServerWindow::ScreenChanged(const BMessage* message)
{
SendMessageToClient(message);
if (fDirectWindowInfo != NULL && fDirectWindowInfo->IsFullScreen())
_ResizeToFullScreen();
}
status_t
ServerWindow::SendMessageToClient(const BMessage* msg, int32 target) const
{
if (target == B_NULL_TOKEN)
target = fClientToken;
BMessenger reply;
BMessage::Private messagePrivate((BMessage*)msg);
return messagePrivate.SendMessage(fClientLooperPort, fClientTeam, target,
0, false, reply);
}
Window*
ServerWindow::MakeWindow(BRect frame, const char* name,
window_look look, window_feel feel, uint32 flags, uint32 workspace)
{
// The non-offscreen ServerWindow uses the DrawingEngine instance from
// the desktop.
return new(std::nothrow) ::Window(frame, name, look, feel, flags,
workspace, this, fDesktop->HWInterface()->CreateDrawingEngine());
}
void
ServerWindow::HandleDirectConnection(int32 bufferState, int32 driverState)
{
ASSERT_MULTI_LOCKED(fDesktop->WindowLocker());
if (fDirectWindowInfo == NULL)
return;
STRACE(("HandleDirectConnection(bufferState = %" B_PRId32 ", driverState = "
"%" B_PRId32 ")\n", bufferState, driverState));
status_t status = fDirectWindowInfo->SetState(
(direct_buffer_state)bufferState, (direct_driver_state)driverState,
fDesktop->HWInterface()->FrontBuffer(), fWindow->Frame(),
fWindow->VisibleContentRegion());
if (status != B_OK) {
char errorString[256];
snprintf(errorString, sizeof(errorString),
"%s killed for a problem in DirectConnected(): %s",
App()->Signature(), strerror(status));
syslog(LOG_ERR, errorString);
// The client application didn't release the semaphore
// within the given timeout. Or something else went wrong.
// Deleting this member should make it crash.
delete fDirectWindowInfo;
fDirectWindowInfo = NULL;
} else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_START)
fIsDirectlyAccessing = true;
else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_STOP)
fIsDirectlyAccessing = false;
}
void
ServerWindow::_SetCurrentView(View* view)
{
if (fCurrentView == view)
return;
fCurrentView = view;
fCurrentDrawingRegionValid = false;
_UpdateDrawState(fCurrentView);
#if 0
#if DELAYED_BACKGROUND_CLEARING
if (fCurrentView && fCurrentView->IsBackgroundDirty()
&& fWindow->InUpdate()) {
DrawingEngine* drawingEngine = fWindow->GetDrawingEngine();
if (drawingEngine->LockParallelAccess()) {
fWindow->GetEffectiveDrawingRegion(fCurrentView,
fCurrentDrawingRegion);
fCurrentDrawingRegionValid = true;
BRegion dirty(fCurrentDrawingRegion);
BRegion content;
fWindow->GetContentRegion(&content);
fCurrentView->Draw(drawingEngine, &dirty, &content, false);
drawingEngine->UnlockParallelAccess();
}
}
#endif
#endif // 0
}
void
ServerWindow::_UpdateDrawState(View* view)
{
// switch the drawing state
// TODO: is it possible to scroll a view while it
// is being drawn? probably not... otherwise the
// "offsets" passed below would need to be updated again
DrawingEngine* drawingEngine = fWindow->GetDrawingEngine();
if (view != NULL && drawingEngine != NULL) {
BPoint leftTop(0, 0);
if (view->GetAlphaMask() != NULL) {
view->LocalToScreenTransform().Apply(&leftTop);
view->GetAlphaMask()->SetCanvasGeometry(leftTop, view->Bounds());
leftTop = BPoint(0, 0);
}
view->PenToScreenTransform().Apply(&leftTop);
drawingEngine->SetDrawState(view->CurrentState(), leftTop.x, leftTop.y);
}
}
void
ServerWindow::_UpdateCurrentDrawingRegion()
{
if (!fCurrentDrawingRegionValid
|| fWindow->DrawingRegionChanged(fCurrentView)) {
fWindow->GetEffectiveDrawingRegion(fCurrentView, fCurrentDrawingRegion);
fCurrentDrawingRegionValid = true;
}
}
bool
ServerWindow::_MessageNeedsAllWindowsLocked(uint32 code) const
{
switch (code) {
case AS_SET_WINDOW_TITLE:
case AS_ADD_TO_SUBSET:
case AS_REMOVE_FROM_SUBSET:
case AS_VIEW_CREATE_ROOT:
case AS_VIEW_CREATE:
case AS_SEND_BEHIND:
case AS_SET_LOOK:
case AS_SET_FEEL:
case AS_SET_FLAGS:
case AS_SET_WORKSPACES:
case AS_WINDOW_MOVE:
case AS_WINDOW_RESIZE:
case AS_SET_SIZE_LIMITS:
case AS_SYSTEM_FONT_CHANGED:
case AS_SET_DECORATOR_SETTINGS:
case AS_GET_MOUSE:
case AS_DIRECT_WINDOW_SET_FULLSCREEN:
// case AS_VIEW_SET_EVENT_MASK:
// case AS_VIEW_SET_MOUSE_EVENT_MASK:
case AS_TALK_TO_DESKTOP_LISTENER:
return true;
default:
return false;
}
}
void
ServerWindow::_ResizeToFullScreen()
{
BRect screenFrame;
{
AutoReadLocker _(fDesktop->ScreenLocker());
const Screen* screen = fWindow->Screen();
if (screen == NULL)
return;
screenFrame = fWindow->Screen()->Frame();
}
fDesktop->MoveWindowBy(fWindow,
screenFrame.left - fWindow->Frame().left,
screenFrame.top - fWindow->Frame().top);
fDesktop->ResizeWindowBy(fWindow,
screenFrame.Width() - fWindow->Frame().Width(),
screenFrame.Height() - fWindow->Frame().Height());
}
status_t
ServerWindow::_EnableDirectWindowMode()
{
if (fDirectWindowInfo != NULL) {
// already in direct window mode
return B_ERROR;
}
if (fDesktop->HWInterface()->FrontBuffer() == NULL) {
// direct window mode not supported
return B_UNSUPPORTED;
}
fDirectWindowInfo = new(std::nothrow) DirectWindowInfo;
if (fDirectWindowInfo == NULL)
return B_NO_MEMORY;
status_t status = fDirectWindowInfo->InitCheck();
if (status != B_OK) {
delete fDirectWindowInfo;
fDirectWindowInfo = NULL;
return status;
}
return B_OK;
}
void
ServerWindow::_DirectWindowSetFullScreen(bool enable)
{
window_feel feel = kWindowScreenFeel;
if (enable) {
fDesktop->HWInterface()->SetCursorVisible(false);
fDirectWindowInfo->EnableFullScreen(fWindow->Frame(), fWindow->Feel());
_ResizeToFullScreen();
} else {
const BRect& originalFrame = fDirectWindowInfo->OriginalFrame();
fDirectWindowInfo->DisableFullScreen();
// Resize window back to its original size
fDesktop->MoveWindowBy(fWindow,
originalFrame.left - fWindow->Frame().left,
originalFrame.top - fWindow->Frame().top);
fDesktop->ResizeWindowBy(fWindow,
originalFrame.Width() - fWindow->Frame().Width(),
originalFrame.Height() - fWindow->Frame().Height());
fDesktop->HWInterface()->SetCursorVisible(true);
}
fDesktop->SetWindowFeel(fWindow, feel);
}
↑ V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors.
↑ V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors.