/*
* Copyright 2007-2010, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*/
#include "ProgressWindow.h"
#include <stdio.h>
#include <string.h>
#include <Autolock.h>
#include <Catalog.h>
#include <Locale.h>
#include <MessageRunner.h>
#include <Screen.h>
#include <StatusBar.h>
#include "ShowImageConstants.h"
static const uint32 kMsgShow = 'show';
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "ProgressWindow"
ProgressWindow::ProgressWindow()
:
BWindow(BRect(0, 0, 250, 100), B_TRANSLATE("Progress monitor"),
B_MODAL_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL,// B_FLOATING_APP_WINDOW_FEEL,
// TODO: a bug in the app_server prevents an initial floating-app feel
// to work correctly; the window will then not be visible for the first
// image, even though it's later set to normal feel in that case.
B_NOT_ZOOMABLE | B_NOT_RESIZABLE | B_ASYNCHRONOUS_CONTROLS),
fRunner(NULL)
{
BRect rect = Bounds();
BView* view = new BView(rect, NULL, B_FOLLOW_ALL, B_WILL_DRAW);
view->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
AddChild(view);
rect = view->Bounds().InsetByCopy(5, 5);
fStatusBar = new BStatusBar(rect, "status", NULL, NULL);
float width, height;
fStatusBar->GetPreferredSize(&width, &height);
fStatusBar->ResizeTo(rect.Width(), height);
fStatusBar->SetResizingMode(B_FOLLOW_TOP | B_FOLLOW_LEFT_RIGHT);
view->AddChild(fStatusBar);
ResizeTo(Bounds().Width(), height + 9);
Run();
}
ProgressWindow::~ProgressWindow()
{
delete fRunner;
}
void
ProgressWindow::Start(BWindow* referenceWindow, bool center)
{
BAutolock _(this);
BScreen screen(referenceWindow);
if (!center) {
BMessage settings;
GetDecoratorSettings(&settings);
int32 borderWidth;
if (settings.FindInt32("border width", &borderWidth) != B_OK)
borderWidth = 5;
MoveTo(screen.Frame().left + borderWidth,
screen.Frame().bottom - Bounds().Height() - borderWidth);
} else
CenterIn(screen.Frame());
SetFeel(referenceWindow->IsHidden()
? B_NORMAL_WINDOW_FEEL : B_FLOATING_APP_WINDOW_FEEL);
fRetrievedUpdate = false;
fRetrievedShow = false;
delete fRunner;
BMessage show(kMsgShow);
fRunner = new BMessageRunner(this, &show, 1000000, 1);
}
void
ProgressWindow::Stop()
{
BAutolock _(this);
delete fRunner;
fRunner = NULL;
if (!IsHidden())
Hide();
}
void
ProgressWindow::MessageReceived(BMessage* message)
{
switch (message->what) {
case kMsgShow:
if (fRetrievedUpdate && IsHidden()) {
Show();
Minimize(false);
}
fRetrievedShow = true;
break;
case kMsgProgressUpdate:
float percent;
if (message->FindFloat("percent", &percent) == B_OK)
fStatusBar->Update(percent - fStatusBar->CurrentValue());
const char* text;
if (message->FindString("message", &text) == B_OK)
fStatusBar->SetText(text);
fRetrievedUpdate = true;
if (fRetrievedShow && IsHidden()) {
Show();
Minimize(false);
}
break;
default:
BWindow::MessageReceived(message);
}
}
↑ V730 Not all members of a class are initialized inside the constructor. Consider inspecting: fRetrievedUpdate, fRetrievedShow.