/*
* Copyright 2001-2015, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Marc Flerackers (mflerackers@androme.be)
* Stefano Ceccherini (stefano.ceccherini@gmail.com)
* Marcus Overhagen <marcus@overhagen.de>
* Julian Harnath <julian.harnath@rwth-aachen.de>
*/
#include "PictureBoundingBoxPlayer.h"
#include <new>
#include <stdio.h>
#include "DrawState.h"
#include "FontManager.h"
#include "Layer.h"
#include "ServerApp.h"
#include "ServerBitmap.h"
#include "ServerFont.h"
#include "ServerPicture.h"
#include "ServerTokenSpace.h"
#include "View.h"
#include "Window.h"
#include <Bitmap.h>
#include <Debug.h>
#include <List.h>
#include <ObjectListPrivate.h>
#include <PicturePlayer.h>
#include <PictureProtocol.h>
#include <Shape.h>
//#define DEBUG_TRACE_BB
#ifdef DEBUG_TRACE_BB
# define TRACE_BB(text, ...) debug_printf("PBBP: " text, ##__VA_ARGS__)
#else
# define TRACE_BB(text, ...)
#endif
typedef PictureBoundingBoxPlayer::State BoundingBoxState;
// #pragma mark - PictureBoundingBoxPlayer::State
class PictureBoundingBoxPlayer::State {
public:
State(const DrawState* drawState, BRect* boundingBox)
:
fDrawState(drawState->Squash()),
fBoundingBox(boundingBox)
{
fBoundingBox->Set(INT_MAX, INT_MAX, INT_MIN, INT_MIN);
}
~State()
{
delete fDrawState;
}
DrawState* GetDrawState()
{
return fDrawState;
}
void PushDrawState()
{
DrawState* nextState = fDrawState->PushState();
if (nextState != NULL)
fDrawState = nextState;
}
void PopDrawState()
{
if (fDrawState->PreviousState() != NULL)
fDrawState = fDrawState->PopState();
}
SimpleTransform PenToLocalTransform() const
{
SimpleTransform transform;
fDrawState->Transform(transform);
return transform;
}
void IncludeRect(BRect& rect)
{
_AffineTransformRect(rect);
*fBoundingBox = (*fBoundingBox) | rect;
}
private:
void _AffineTransformRect(BRect& rect)
{
BAffineTransform transform = fDrawState->CombinedTransform();
if (transform.IsIdentity())
return;
BPoint transformedShape[4];
transformedShape[0] = rect.LeftTop();
transformedShape[1] = rect.LeftBottom();
transformedShape[2] = rect.RightTop();
transformedShape[3] = rect.RightBottom();
transform.Apply(&transformedShape[0], 4);
float minX = INT_MAX;
float minY = INT_MAX;
float maxX = INT_MIN;
float maxY = INT_MIN;
for (uint32 i = 0; i < 4; i++) {
if (transformedShape[i].x < minX)
minX = transformedShape[i].x;
else if (transformedShape[i].x > maxX)
maxX = transformedShape[i].x;
if (transformedShape[i].y < minY)
minY = transformedShape[i].y;
else if (transformedShape[i].y > maxY)
maxY = transformedShape[i].y;
}
rect.Set(minX, minY, maxX, maxY);
}
private:
DrawState* fDrawState;
BRect* fBoundingBox;
};
// #pragma mark - Picture playback hooks
static void
get_polygon_frame(const BPoint* points, int32 numPoints, BRect* frame)
{
ASSERT(numPoints > 0);
float left = points->x;
float top = points->y;
float right = left;
float bottom = top;
points++;
numPoints--;
while (numPoints--) {
if (points->x < left)
left = points->x;
if (points->x > right)
right = points->x;
if (points->y < top)
top = points->y;
if (points->y > bottom)
bottom = points->y;
points++;
}
frame->Set(left, top, right, bottom);
}
template<class RectType>
static void
expand_rect_for_pen_size(BoundingBoxState* state, RectType& rect)
{
float penInset = -((state->GetDrawState()->PenSize() / 2.0f) + 1.0f);
rect.InsetBy(penInset, penInset);
}
static void
move_pen_by(void* _state, const BPoint& delta)
{
TRACE_BB("%p move pen by %.2f %.2f\n", _state, delta.x, delta.y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetPenLocation(
state->GetDrawState()->PenLocation() + delta);
}
static void
determine_bounds_stroke_line(void* _state, const BPoint& _start,
const BPoint& _end)
{
TRACE_BB("%p stroke line %.2f %.2f -> %.2f %.2f\n", _state,
_start.x, _start.y, _end.x, _end.y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BPoint start = _start;
BPoint end = _end;
const SimpleTransform transform = state->PenToLocalTransform();
transform.Apply(&start);
transform.Apply(&end);
BRect rect;
if (start.x <= end.x) {
rect.left = start.x;
rect.right = end.x;
} else {
rect.left = end.x;
rect.right = start.x;
}
if (start.y <= end.y) {
rect.top = start.y;
rect.bottom = end.y;
} else {
rect.top = end.y;
rect.bottom = start.y;
}
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
state->GetDrawState()->SetPenLocation(_end);
}
static void
determine_bounds_draw_rect(void* _state, const BRect& _rect, bool fill)
{
TRACE_BB("%p draw rect fill=%d %.2f %.2f %.2f %.2f\n", _state, fill,
_rect.left, _rect.top, _rect.right, _rect.bottom);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BRect rect = _rect;
state->PenToLocalTransform().Apply(&rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
}
static void
determine_bounds_draw_round_rect(void* _state, const BRect& _rect,
const BPoint&, bool fill)
{
determine_bounds_draw_rect(_state, _rect, fill);
}
static void
determine_bounds_bezier(BoundingBoxState* state, const BPoint* viewPoints,
BRect& outRect)
{
// Note: this is an approximation which results in a rectangle which
// encloses all four control points. That will always enclose the curve,
// although not necessarily tightly, but it's good enough for the purpose.
// The exact bounding box of a bezier curve is not trivial to determine,
// (need to calculate derivative of the curve) and we're going for
// performance here.
BPoint points[4];
state->PenToLocalTransform().Apply(points, viewPoints, 4);
BPoint topLeft = points[0];
BPoint bottomRight = points[0];
for (uint32 index = 1; index < 4; index++) {
if (points[index].x < topLeft.x || points[index].y < topLeft.y)
topLeft = points[index];
if (points[index].x > topLeft.x || points[index].y > topLeft.y)
bottomRight = points[index];
}
outRect.SetLeftTop(topLeft);
outRect.SetRightBottom(bottomRight);
}
static void
determine_bounds_draw_bezier(void* _state, size_t numPoints,
const BPoint viewPoints[], bool fill)
{
TRACE_BB("%p draw bezier fill=%d (%.2f %.2f) (%.2f %.2f) "
"(%.2f %.2f) (%.2f %.2f)\n",
_state,
fill,
viewPoints[0].x, viewPoints[0].y,
viewPoints[1].x, viewPoints[1].y,
viewPoints[2].x, viewPoints[2].y,
viewPoints[3].x, viewPoints[3].y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
const size_t kSupportedPoints = 4;
if (numPoints != kSupportedPoints)
return;
BRect rect;
determine_bounds_bezier(state, viewPoints, rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
}
static void
determine_bounds_draw_ellipse(void* _state, const BRect& _rect, bool fill)
{
TRACE_BB("%p draw ellipse fill=%d (%.2f %.2f) (%.2f %.2f)\n", _state, fill,
_rect.left, _rect.top, _rect.right, _rect.bottom);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BRect rect = _rect;
state->PenToLocalTransform().Apply(&rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
}
static void
determine_bounds_draw_arc(void* _state, const BPoint& center,
const BPoint& radii, float, float, bool fill)
{
BRect rect(center.x - radii.x, center.y - radii.y,
center.x + radii.x - 1, center.y + radii.y - 1);
determine_bounds_draw_ellipse(_state, rect, fill);
}
static void
determine_bounds_polygon(BoundingBoxState* state, int32 numPoints,
const BPoint* viewPoints, BRect& outRect)
{
if (numPoints <= 0)
return;
if (numPoints <= 200) {
// fast path: no malloc/free, also avoid
// constructor/destructor calls
char data[200 * sizeof(BPoint)];
BPoint* points = (BPoint*)data;
state->PenToLocalTransform().Apply(points, viewPoints, numPoints);
get_polygon_frame(points, numPoints, &outRect);
} else {
// avoid constructor/destructor calls by
// using malloc instead of new []
BPoint* points = (BPoint*)malloc(numPoints * sizeof(BPoint));
if (points == NULL)
return;
state->PenToLocalTransform().Apply(points, viewPoints, numPoints);
get_polygon_frame(points, numPoints, &outRect);
free(points);
}
}
void
determine_bounds_draw_polygon(void* _state, size_t numPoints,
const BPoint viewPoints[], bool, bool fill)
{
TRACE_BB("%p draw polygon fill=%d (%ld points)\n", _state, fill, numPoints);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BRect rect;
determine_bounds_polygon(state, numPoints, viewPoints, rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
}
static void
determine_bounds_draw_shape(void* _state, const BShape& shape, bool fill)
{
BRect rect = shape.Bounds();
TRACE_BB("%p stroke shape (bounds %.2f %.2f %.2f %.2f)\n", _state,
rect.left, rect.top, rect.right, rect.bottom);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->PenToLocalTransform().Apply(&rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
}
static void
determine_bounds_draw_string(void* _state, const char* string, size_t length,
float deltaSpace, float deltaNonSpace)
{
TRACE_BB("%p string '%s'\n", _state, string);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font = state->GetDrawState()->Font();
escapement_delta delta = { deltaSpace, deltaNonSpace };
BRect rect;
font.GetBoundingBoxesForStrings((char**)&string, &length, 1, &rect,
B_SCREEN_METRIC, &delta);
BPoint location = state->GetDrawState()->PenLocation();
state->PenToLocalTransform().Apply(&location);
rect.OffsetBy(location);
state->IncludeRect(rect);
state->PenToLocalTransform().Apply(&location);
state->GetDrawState()->SetPenLocation(location);
}
static void
determine_bounds_draw_pixels(void* _state, const BRect&, const BRect& _dest,
uint32, uint32, size_t, color_space, uint32, const void*, size_t)
{
TRACE_BB("%p pixels (dest %.2f %.2f %.2f %.2f)\n", _state,
_dest.left, _dest.top, _dest.right, _dest.bottom);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BRect dest = _dest;
state->PenToLocalTransform().Apply(&dest);
state->IncludeRect(dest);
}
static void
draw_picture(void* _state, const BPoint& where, int32 token)
{
TRACE_BB("%p picture (unimplemented)\n", _state);
// TODO
(void)_state;
(void)where;
(void)token;
}
static void
set_clipping_rects(void* _state, size_t numRects, const BRect rects[])
{
TRACE_BB("%p cliping rects (%ld rects)\n", _state, numRects);
// TODO
(void)_state;
(void)rects;
(void)numRects;
}
static void
clip_to_picture(void* _state, int32 pictureToken, const BPoint& where,
bool clipToInverse)
{
TRACE_BB("%p clip to picture (unimplemented)\n", _state);
// TODO
}
static void
push_state(void* _state)
{
TRACE_BB("%p push state\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->PushDrawState();
}
static void
pop_state(void* _state)
{
TRACE_BB("%p pop state\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->PopDrawState();
}
static void
enter_state_change(void*)
{
}
static void
exit_state_change(void*)
{
}
static void
enter_font_state(void*)
{
}
static void
exit_font_state(void*)
{
}
static void
set_origin(void* _state, const BPoint& pt)
{
TRACE_BB("%p set origin %.2f %.2f\n", _state, pt.x, pt.y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetOrigin(pt);
}
static void
set_pen_location(void* _state, const BPoint& pt)
{
TRACE_BB("%p set pen location %.2f %.2f\n", _state, pt.x, pt.y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetPenLocation(pt);
}
static void
set_drawing_mode(void*, drawing_mode)
{
}
static void
set_line_mode(void* _state, cap_mode capMode, join_mode joinMode,
float miterLimit)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
DrawState* drawState = state->GetDrawState();
drawState->SetLineCapMode(capMode);
drawState->SetLineJoinMode(joinMode);
drawState->SetMiterLimit(miterLimit);
}
static void
set_pen_size(void* _state, float size)
{
TRACE_BB("%p set pen size %.2f\n", _state, size);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetPenSize(size);
}
static void
set_fore_color(void* _state, const rgb_color& color)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetHighColor(color);
}
static void
set_back_color(void* _state, const rgb_color& color)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetLowColor(color);
}
static void
set_stipple_pattern(void* _state, const pattern& _pattern)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetPattern(Pattern(_pattern));
}
static void
set_scale(void* _state, float scale)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetScale(scale);
}
static void
set_font_family(void* _state, const char* _family, size_t length)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BString family(_family, length);
FontStyle* fontStyle = gFontManager->GetStyleByIndex(family, 0);
ServerFont font;
font.SetStyle(fontStyle);
state->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
}
static void
set_font_style(void* _state, const char* _style, size_t length)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BString style(_style, length);
ServerFont font(state->GetDrawState()->Font());
FontStyle* fontStyle = gFontManager->GetStyle(font.Family(), style);
font.SetStyle(fontStyle);
state->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
}
static void
set_font_spacing(void* _state, uint8 spacing)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetSpacing(spacing);
state->GetDrawState()->SetFont(font, B_FONT_SPACING);
}
static void
set_font_size(void* _state, float size)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetSize(size);
state->GetDrawState()->SetFont(font, B_FONT_SIZE);
}
static void
set_font_rotate(void* _state, float rotation)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetRotation(rotation);
state->GetDrawState()->SetFont(font, B_FONT_ROTATION);
}
static void
set_font_encoding(void* _state, uint8 encoding)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetEncoding(encoding);
state->GetDrawState()->SetFont(font, B_FONT_ENCODING);
}
static void
set_font_flags(void* _state, uint32 flags)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetFlags(flags);
state->GetDrawState()->SetFont(font, B_FONT_FLAGS);
}
static void
set_font_shear(void* _state, float shear)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetShear(shear);
state->GetDrawState()->SetFont(font, B_FONT_SHEAR);
}
static void
set_font_face(void* _state, uint16 face)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetFace(face);
state->GetDrawState()->SetFont(font, B_FONT_FACE);
}
static void
set_blending_mode(void*, source_alpha, alpha_function)
{
}
static void
set_transform(void* _state, const BAffineTransform& transform)
{
TRACE_BB("%p transform\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetTransform(transform);
}
static void
translate_by(void* _state, double x, double y)
{
TRACE_BB("%p translate\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BAffineTransform transform = state->GetDrawState()->Transform();
transform.PreTranslateBy(x, y);
state->GetDrawState()->SetTransform(transform);
}
static void
scale_by(void* _state, double x, double y)
{
TRACE_BB("%p scale\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BAffineTransform transform = state->GetDrawState()->Transform();
transform.PreScaleBy(x, y);
state->GetDrawState()->SetTransform(transform);
}
static void
rotate_by(void* _state, double angleRadians)
{
TRACE_BB("%p rotate\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BAffineTransform transform = state->GetDrawState()->Transform();
transform.PreRotateBy(angleRadians);
state->GetDrawState()->SetTransform(transform);
}
static void
determine_bounds_nested_layer(void* _state, Layer* layer)
{
TRACE_BB("%p nested layer\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BRect boundingBox;
PictureBoundingBoxPlayer::Play(layer, state->GetDrawState(), &boundingBox);
if (boundingBox.IsValid())
state->IncludeRect(boundingBox);
}
static const BPrivate::picture_player_callbacks
kPictureBoundingBoxPlayerCallbacks = {
move_pen_by,
determine_bounds_stroke_line,
determine_bounds_draw_rect,
determine_bounds_draw_round_rect,
determine_bounds_draw_bezier,
determine_bounds_draw_arc,
determine_bounds_draw_ellipse,
determine_bounds_draw_polygon,
determine_bounds_draw_shape,
determine_bounds_draw_string,
determine_bounds_draw_pixels,
draw_picture,
set_clipping_rects,
clip_to_picture,
push_state,
pop_state,
enter_state_change,
exit_state_change,
enter_font_state,
exit_font_state,
set_origin,
set_pen_location,
set_drawing_mode,
set_line_mode,
set_pen_size,
set_fore_color,
set_back_color,
set_stipple_pattern,
set_scale,
set_font_family,
set_font_style,
set_font_spacing,
set_font_size,
set_font_rotate,
set_font_encoding,
set_font_flags,
set_font_shear,
set_font_face,
set_blending_mode,
set_transform,
translate_by,
scale_by,
rotate_by,
determine_bounds_nested_layer
};
// #pragma mark - PictureBoundingBoxPlayer
/* static */ void
PictureBoundingBoxPlayer::Play(ServerPicture* picture,
const DrawState* drawState, BRect* outBoundingBox)
{
State state(drawState, outBoundingBox);
BMallocIO* mallocIO = dynamic_cast<BMallocIO*>(picture->fData);
if (mallocIO == NULL)
return;
BPrivate::PicturePlayer player(mallocIO->Buffer(),
mallocIO->BufferLength(), ServerPicture::PictureList::Private(
picture->fPictures).AsBList());
player.Play(kPictureBoundingBoxPlayerCallbacks,
sizeof(kPictureBoundingBoxPlayerCallbacks), &state);
}
↑ V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors.