/*
* Copyright 2003-2007, Haiku. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval
* Jonas Sundström
*/
#include "DeskButton.h"
#include <Alert.h>
#include <Bitmap.h>
#include <Catalog.h>
#include <Dragger.h>
#include <MenuItem.h>
#include <Message.h>
#include <NodeInfo.h>
#include <PopUpMenu.h>
#include <Roster.h>
#include <String.h>
#include <stdlib.h>
#define OPEN_REF 'opre'
#define DO_ACTION 'doac'
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "DeskButton"
extern const char *kAppSignature;
// from desklink.cpp
DeskButton::DeskButton(BRect frame, entry_ref* ref, const char* name,
BList& titles, BList& actions, uint32 resizeMask, uint32 flags)
: BView(frame, name, resizeMask, flags),
fRef(*ref),
fActionList(actions),
fTitleList(titles)
{
#ifdef __HAIKU__
fSegments = new BBitmap(BRect(0, 0, 15, 15), B_RGBA32);
#else
fSegments = new BBitmap(BRect(0, 0, 15, 15), B_CMAP8);
#endif
BNodeInfo::GetTrackerIcon(&fRef, fSegments, B_MINI_ICON);
}
DeskButton::DeskButton(BMessage *message)
: BView(message)
{
message->FindRef("ref", &fRef);
BString title, action;
int32 index = 0;
while(message->FindString("title", index, &title)==B_OK
&& message->FindString("action", index, &action)==B_OK) {
fTitleList.AddItem(new BString(title));
fActionList.AddItem(new BString(action));
index++;
}
#ifdef __HAIKU__
fSegments = new BBitmap(BRect(0, 0, 15, 15), B_RGBA32);
#else
fSegments = new BBitmap(BRect(0, 0, 15, 15), B_CMAP8);
#endif
BNodeInfo::GetTrackerIcon(&fRef, fSegments, B_MINI_ICON);
}
DeskButton::~DeskButton()
{
delete fSegments;
}
// archiving overrides
DeskButton *
DeskButton::Instantiate(BMessage *data)
{
if (!validate_instantiation(data, "DeskButton"))
return NULL;
return new DeskButton(data);
}
status_t
DeskButton::Archive(BMessage *data, bool deep) const
{
BView::Archive(data, deep);
data->AddRef("ref", &fRef);
for (int32 i = 0; i < fTitleList.CountItems()
&& i < fActionList.CountItems(); i++) {
data->AddString("title", *(BString*)fTitleList.ItemAt(i));
data->AddString("action", *(BString*)fActionList.ItemAt(i));
}
data->AddString("add_on", kAppSignature);
return B_NO_ERROR;
}
void
DeskButton::MessageReceived(BMessage *message)
{
switch (message->what) {
case OPEN_REF:
be_roster->Launch(&fRef);
break;
case DO_ACTION:
{
BString action;
if (message->FindString("action", &action) == B_OK) {
action += " &";
system(action.String());
}
break;
}
default:
BView::MessageReceived(message);
break;
}
}
void
DeskButton::AttachedToWindow()
{
BView *parent = Parent();
if (parent)
SetViewColor(parent->ViewColor());
BView::AttachedToWindow();
}
void
DeskButton::Draw(BRect rect)
{
BView::Draw(rect);
#ifdef __HAIKU__
SetDrawingMode(B_OP_ALPHA);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
#else
SetDrawingMode(B_OP_OVER);
#endif
DrawBitmap(fSegments);
}
void
DeskButton::MouseDown(BPoint point)
{
uint32 mouseButtons = 0;
if (Window()->CurrentMessage() != NULL)
mouseButtons = Window()->CurrentMessage()->FindInt32("buttons");
BPoint where = ConvertToScreen(point);
if (mouseButtons & B_SECONDARY_MOUSE_BUTTON) {
BString label = B_TRANSLATE_COMMENT("Open %name", "Don't translate "
"variable %name");
label.ReplaceFirst("%name", fRef.name);
BPopUpMenu *menu = new BPopUpMenu("", false, false);
menu->SetFont(be_plain_font);
menu->AddItem(new BMenuItem(label.String(), new BMessage(OPEN_REF)));
if (fTitleList.CountItems() > 0 && fActionList.CountItems() > 0) {
menu->AddSeparatorItem();
for (int32 i = 0; i < fTitleList.CountItems()
&& i < fActionList.CountItems(); i++) {
BMessage *message = new BMessage(DO_ACTION);
message->AddString("action", *(BString*)fActionList.ItemAt(i));
menu->AddItem(new BMenuItem(((BString*)fTitleList.ItemAt(i))->String(), message));
}
}
menu->SetTargetForItems(this);
menu->Go(where, true, true, BRect(where - BPoint(4, 4),
where + BPoint(4, 4)));
} else if (mouseButtons & B_PRIMARY_MOUSE_BUTTON) {
be_roster->Launch(&fRef);
}
}
↑ V773 Visibility scope of the 'menu' pointer was exited without releasing the memory. A memory leak is possible.