/*
* Copyright 2009-2015, Axel Dörfler, axeld@pinc-software.de.
* Copyright 2011, Philippe Saint-Pierre, stpere@gmail.com.
* Distributed under the terms of the MIT License.
*/
#include "CharacterWindow.h"
#include <stdio.h>
#include <string.h>
#include <Application.h>
#include <Button.h>
#include <Catalog.h>
#include <File.h>
#include <FindDirectory.h>
#include <Font.h>
#include <LayoutBuilder.h>
#include <ListView.h>
#include <Menu.h>
#include <MenuBar.h>
#include <MenuItem.h>
#include <MessageFilter.h>
#include <Path.h>
#include <Roster.h>
#include <ScrollView.h>
#include <Slider.h>
#include <StringView.h>
#include <TextControl.h>
#include <UnicodeChar.h>
#include "CharacterView.h"
#include "UnicodeBlockView.h"
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "CharacterWindow"
static const uint32 kMsgUnicodeBlockSelected = 'unbs';
static const uint32 kMsgCharacterChanged = 'chch';
static const uint32 kMsgFontSelected = 'fnts';
static const uint32 kMsgFontSizeChanged = 'fsch';
static const uint32 kMsgPrivateBlocks = 'prbl';
static const uint32 kMsgContainedBlocks = 'cnbl';
static const uint32 kMsgFilterChanged = 'fltr';
static const uint32 kMsgClearFilter = 'clrf';
static const int32 kMinFontSize = 10;
static const int32 kMaxFontSize = 72;
class FontSizeSlider : public BSlider {
public:
FontSizeSlider(const char* name, const char* label, BMessage* message,
int32 min, int32 max)
: BSlider(name, label, NULL, min, max, B_HORIZONTAL)
{
SetModificationMessage(message);
}
protected:
const char* UpdateText() const
{
snprintf(fText, sizeof(fText), "%" B_PRId32 "pt", Value());
return fText;
}
private:
mutable char fText[32];
};
class RedirectUpAndDownFilter : public BMessageFilter {
public:
RedirectUpAndDownFilter(BHandler* target)
: BMessageFilter(B_ANY_DELIVERY, B_ANY_SOURCE, B_KEY_DOWN),
fTarget(target)
{
}
virtual filter_result Filter(BMessage* message, BHandler** _target)
{
const char* bytes;
if (message->FindString("bytes", &bytes) != B_OK)
return B_DISPATCH_MESSAGE;
if (bytes[0] == B_UP_ARROW
|| bytes[0] == B_DOWN_ARROW)
*_target = fTarget;
return B_DISPATCH_MESSAGE;
}
private:
BHandler* fTarget;
};
class EscapeMessageFilter : public BMessageFilter {
public:
EscapeMessageFilter(uint32 command)
: BMessageFilter(B_ANY_DELIVERY, B_ANY_SOURCE, B_KEY_DOWN),
fCommand(command)
{
}
virtual filter_result Filter(BMessage* message, BHandler** /*_target*/)
{
const char* bytes;
if (message->what != B_KEY_DOWN
|| message->FindString("bytes", &bytes) != B_OK
|| bytes[0] != B_ESCAPE)
return B_DISPATCH_MESSAGE;
Looper()->PostMessage(fCommand);
return B_SKIP_MESSAGE;
}
private:
uint32 fCommand;
};
CharacterWindow::CharacterWindow()
:
BWindow(BRect(100, 100, 700, 550), B_TRANSLATE_SYSTEM_NAME("CharacterMap"),
B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS | B_QUIT_ON_WINDOW_CLOSE
| B_AUTO_UPDATE_SIZE_LIMITS)
{
BMessage settings;
_LoadSettings(settings);
BRect frame;
if (settings.FindRect("window frame", &frame) == B_OK) {
MoveTo(frame.LeftTop());
ResizeTo(frame.Width(), frame.Height());
} else {
float scaling = be_plain_font->Size() / 12.0f;
ResizeTo(Frame().Width() * scaling, Frame().Height() * scaling);
CenterOnScreen();
}
// create GUI
BMenuBar* menuBar = new BMenuBar("menu");
fFilterControl = new BTextControl(B_TRANSLATE("Filter:"), NULL, NULL);
fFilterControl->SetModificationMessage(new BMessage(kMsgFilterChanged));
BButton* clearButton = new BButton("clear", B_TRANSLATE("Clear"),
new BMessage(kMsgClearFilter));
fUnicodeBlockView = new UnicodeBlockView("unicodeBlocks");
fUnicodeBlockView->SetSelectionMessage(
new BMessage(kMsgUnicodeBlockSelected));
BScrollView* unicodeScroller = new BScrollView("unicodeScroller",
fUnicodeBlockView, 0, false, true);
fCharacterView = new CharacterView("characters");
fCharacterView->SetTarget(this, kMsgCharacterChanged);
fGlyphView = new BStringView("glyph", "");
fGlyphView->SetExplicitMaxSize(BSize(B_SIZE_UNSET,
fGlyphView->PreferredSize().Height()));
// TODO: have a context object shared by CharacterView/UnicodeBlockView
bool show;
if (settings.FindBool("show private blocks", &show) == B_OK) {
fCharacterView->ShowPrivateBlocks(show);
fUnicodeBlockView->ShowPrivateBlocks(show);
}
if (settings.FindBool("show contained blocks only", &show) == B_OK) {
fCharacterView->ShowContainedBlocksOnly(show);
fUnicodeBlockView->ShowPrivateBlocks(show);
}
const char* family;
const char* style;
BString displayName;
if (settings.FindString("font family", &family) == B_OK
&& settings.FindString("font style", &style) == B_OK) {
_SetFont(family, style);
displayName << family << " " << style;
} else {
font_family currentFontFamily;
font_style currentFontStyle;
fCharacterView->CharacterFont().GetFamilyAndStyle(¤tFontFamily,
¤tFontStyle);
displayName << currentFontFamily << " " << currentFontStyle;
}
int32 fontSize;
if (settings.FindInt32("font size", &fontSize) == B_OK) {
BFont font = fCharacterView->CharacterFont();
if (fontSize < kMinFontSize)
fontSize = kMinFontSize;
else if (fontSize > kMaxFontSize)
fontSize = kMaxFontSize;
font.SetSize(fontSize);
fCharacterView->SetCharacterFont(font);
} else
fontSize = (int32)fCharacterView->CharacterFont().Size();
BScrollView* characterScroller = new BScrollView("characterScroller",
fCharacterView, 0, false, true);
fFontSizeSlider = new FontSizeSlider("fontSizeSlider",
displayName,
new BMessage(kMsgFontSizeChanged), kMinFontSize, kMaxFontSize);
fFontSizeSlider->SetValue(fontSize);
fCodeView = new BStringView("code", "-");
fCodeView->SetExplicitMaxSize(BSize(B_SIZE_UNLIMITED,
fCodeView->PreferredSize().Height()));
// Set minimum width for character pane to prevent UI
// from jumping when longer code strings are displayed.
// use 'w' character for sizing as it's likely the widest
// character for a Latin font. 40 characters is a little
// wider than needed so hopefully this covers other
// non-Latin fonts that may be wider.
BFont viewFont;
fCodeView->GetFont(&viewFont);
fCharacterView->SetExplicitMinSize(BSize(viewFont.StringWidth("w") * 40,
B_SIZE_UNSET));
BLayoutBuilder::Group<>(this, B_VERTICAL, 0)
.Add(menuBar)
.AddGroup(B_HORIZONTAL)
.SetInsets(B_USE_WINDOW_SPACING)
.AddGroup(B_VERTICAL)
.AddGroup(B_HORIZONTAL)
.Add(fFilterControl)
.Add(clearButton)
.End()
.Add(unicodeScroller)
.End()
.AddGroup(B_VERTICAL)
.Add(characterScroller)
.Add(fFontSizeSlider)
.AddGroup(B_HORIZONTAL)
.Add(fGlyphView)
.Add(fCodeView);
// Add menu
// "File" menu
BMenu* menu = new BMenu(B_TRANSLATE("File"));
BMenuItem* item;
menu->AddItem(new BMenuItem(B_TRANSLATE("Quit"),
new BMessage(B_QUIT_REQUESTED), 'Q'));
menu->SetTargetForItems(this);
menuBar->AddItem(menu);
menu = new BMenu(B_TRANSLATE("View"));
menu->AddItem(item = new BMenuItem(B_TRANSLATE("Show private blocks"),
new BMessage(kMsgPrivateBlocks)));
item->SetMarked(fCharacterView->IsShowingPrivateBlocks());
// TODO: this feature is not yet supported by Haiku!
#if 0
menu->AddItem(item = new BMenuItem("Only show blocks contained in font",
new BMessage(kMsgContainedBlocks)));
item->SetMarked(fCharacterView->IsShowingContainedBlocksOnly());
#endif
menuBar->AddItem(menu);
fFontMenu = _CreateFontMenu();
menuBar->AddItem(fFontMenu);
AddCommonFilter(new EscapeMessageFilter(kMsgClearFilter));
AddCommonFilter(new RedirectUpAndDownFilter(fUnicodeBlockView));
// TODO: why is this needed?
fUnicodeBlockView->SetTarget(this);
fFilterControl->MakeFocus();
fUnicodeBlockView->SelectBlockForCharacter(0);
}
CharacterWindow::~CharacterWindow()
{
}
void
CharacterWindow::MessageReceived(BMessage* message)
{
if (message->WasDropped()) {
const char* text;
ssize_t size;
uint32 c;
if (message->FindInt32("character", (int32*)&c) == B_OK) {
fCharacterView->ScrollToCharacter(c);
return;
} else if (message->FindData("text/plain", B_MIME_TYPE,
(const void**)&text, &size) == B_OK) {
fCharacterView->ScrollToCharacter(BUnicodeChar::FromUTF8(text));
return;
}
}
switch (message->what) {
case B_COPY:
PostMessage(message, fCharacterView);
break;
case kMsgUnicodeBlockSelected:
{
int32 index;
if (message->FindInt32("index", &index) != B_OK
|| index < 0)
break;
BlockListItem* item
= static_cast<BlockListItem*>(fUnicodeBlockView->ItemAt(index));
fCharacterView->ScrollToBlock(item->BlockIndex());
fFilterControl->MakeFocus();
break;
}
case kMsgCharacterChanged:
{
uint32 character;
if (message->FindInt32("character", (int32*)&character) != B_OK)
break;
char utf8[16];
CharacterView::UnicodeToUTF8(character, utf8, sizeof(utf8));
char utf8Hex[32];
CharacterView::UnicodeToUTF8Hex(character, utf8Hex,
sizeof(utf8Hex));
char text[128];
snprintf(text, sizeof(text), " %s: %#" B_PRIx32 " (%" B_PRId32 "), UTF-8: %s",
B_TRANSLATE("Code"), character, character, utf8Hex);
char glyph[20];
snprintf(glyph, sizeof(glyph), "'%s'", utf8);
fGlyphView->SetText(glyph);
fCodeView->SetText(text);
fUnicodeBlockView->SelectBlockForCharacter(character);
break;
}
case kMsgFontSelected:
{
BMenuItem* item;
if (message->FindPointer("source", (void**)&item) != B_OK)
break;
fSelectedFontItem->SetMarked(false);
// If it's the family menu, just select the first style
if (item->Submenu() != NULL) {
item->SetMarked(true);
item = item->Submenu()->ItemAt(0);
}
if (item != NULL) {
item->SetMarked(true);
fSelectedFontItem = item;
_SetFont(item->Menu()->Name(), item->Label());
BString displayName;
displayName << item->Menu()->Name() << " " << item->Label();
fFontSizeSlider->SetLabel(displayName);
item = item->Menu()->Superitem();
item->SetMarked(true);
}
break;
}
case kMsgFontSizeChanged:
{
int32 size = fFontSizeSlider->Value();
if (size < kMinFontSize)
size = kMinFontSize;
else if (size > kMaxFontSize)
size = kMaxFontSize;
BFont font = fCharacterView->CharacterFont();
font.SetSize(size);
fCharacterView->SetCharacterFont(font);
break;
}
case kMsgPrivateBlocks:
{
BMenuItem* item;
if (message->FindPointer("source", (void**)&item) != B_OK
|| item == NULL)
break;
item->SetMarked(!item->IsMarked());
fCharacterView->ShowPrivateBlocks(item->IsMarked());
fUnicodeBlockView->ShowPrivateBlocks(item->IsMarked());
break;
}
case kMsgContainedBlocks:
{
BMenuItem* item;
if (message->FindPointer("source", (void**)&item) != B_OK
|| item == NULL)
break;
item->SetMarked(!item->IsMarked());
fCharacterView->ShowContainedBlocksOnly(item->IsMarked());
fUnicodeBlockView->ShowContainedBlocksOnly(item->IsMarked());
break;
}
case kMsgFilterChanged:
fUnicodeBlockView->SetFilter(fFilterControl->Text());
fUnicodeBlockView->Select(0);
break;
case kMsgClearFilter:
fFilterControl->SetText("");
fFilterControl->MakeFocus();
break;
default:
BWindow::MessageReceived(message);
break;
}
}
bool
CharacterWindow::QuitRequested()
{
_SaveSettings();
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
status_t
CharacterWindow::_OpenSettings(BFile& file, uint32 mode)
{
BPath path;
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
return B_ERROR;
path.Append("CharacterMap settings");
return file.SetTo(path.Path(), mode);
}
status_t
CharacterWindow::_LoadSettings(BMessage& settings)
{
BFile file;
status_t status = _OpenSettings(file, B_READ_ONLY);
if (status != B_OK)
return status;
return settings.Unflatten(&file);
}
status_t
CharacterWindow::_SaveSettings()
{
BFile file;
status_t status = _OpenSettings(file, B_WRITE_ONLY | B_CREATE_FILE
| B_ERASE_FILE);
if (status < B_OK)
return status;
BMessage settings('chrm');
status = settings.AddRect("window frame", Frame());
if (status != B_OK)
return status;
if (status == B_OK) {
status = settings.AddBool("show private blocks",
fCharacterView->IsShowingPrivateBlocks());
}
if (status == B_OK) {
status = settings.AddBool("show contained blocks only",
fCharacterView->IsShowingContainedBlocksOnly());
}
if (status == B_OK) {
BFont font = fCharacterView->CharacterFont();
status = settings.AddInt32("font size", font.Size());
font_family family;
font_style style;
if (status == B_OK)
font.GetFamilyAndStyle(&family, &style);
if (status == B_OK)
status = settings.AddString("font family", family);
if (status == B_OK)
status = settings.AddString("font style", style);
}
if (status == B_OK)
status = settings.Flatten(&file);
return status;
}
void
CharacterWindow::_SetFont(const char* family, const char* style)
{
BFont font = fCharacterView->CharacterFont();
font.SetFamilyAndStyle(family, style);
fCharacterView->SetCharacterFont(font);
fGlyphView->SetFont(&font, B_FONT_FAMILY_AND_STYLE);
}
BMenu*
CharacterWindow::_CreateFontMenu()
{
BMenu* menu = new BMenu(B_TRANSLATE("Font"));
_UpdateFontMenu(menu);
return menu;
}
void
CharacterWindow::_UpdateFontMenu(BMenu* menu)
{
BMenuItem* item;
while (menu->CountItems() > 0) {
item = menu->RemoveItem(static_cast<int32>(0));
delete(item);
}
font_family currentFamily;
font_style currentStyle;
fCharacterView->CharacterFont().GetFamilyAndStyle(¤tFamily,
¤tStyle);
int32 numFamilies = count_font_families();
menu->SetRadioMode(true);
for (int32 i = 0; i < numFamilies; i++) {
font_family family;
if (get_font_family(i, &family) == B_OK) {
BMenu* subMenu = new BMenu(family);
menu->AddItem(new BMenuItem(subMenu,
new BMessage(kMsgFontSelected)));
int numStyles = count_font_styles(family);
for (int32 j = 0; j < numStyles; j++) {
font_style style;
uint32 flags;
if (get_font_style(family, j, &style, &flags) == B_OK) {
item = new BMenuItem(style, new BMessage(kMsgFontSelected));
subMenu->AddItem(item);
if (!strcmp(family, currentFamily)
&& !strcmp(style, currentStyle)) {
fSelectedFontItem = item;
item->SetMarked(true);
}
}
}
}
}
item = menu->FindItem(currentFamily);
item->SetMarked(true);
}
void
CharacterWindow::MenusBeginning()
{
if (update_font_families(false) == true)
_UpdateFontMenu(fFontMenu);
}
↑ V547 Expression 'status == ((int) 0)' is always true.